commit | 9aed1d9e9e6966d4431285870e147f25629cac6e | [log] [tgz] |
---|---|---|
author | Zhaoming Jiang <zhaoming.jiang@microsoft.com> | Wed Apr 23 07:27:15 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 23 07:27:15 2025 -0700 |
tree | 9ebcca7021ebc2d37e15aab085112dd04f6ee4fd | |
parent | 50f342d9a42760c4cfe38a7ef74579953108a479 [diff] |
[tint][glsl writer] Remove unused GLSL writer entry point name param This CL remove the unused entry point name parameter in GLSL writer, as GLSL requires the shader entry point being named main. Bug: 371176312 Change-Id: I3db1d66f59aa3ad41580a92f4eb6a2c2e377345d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238694 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.