commit | 20caac5662fec6cbf985914cb11fcf23cd6ce3bd | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Nov 05 14:45:45 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Nov 05 14:45:45 2024 +0000 |
tree | 918c55ab5440b839f7774b35baf6ae8668d0d75b | |
parent | 940c7f32f5ad906e879be0262455ac74241cb184 [diff] |
[glsl] Add fuzzer precondition for clip_distance Change-Id: Id3057b598189963bae9aed962f2dc391e0fce5f1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213656 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.