[dawn][metal] Fix use of uint32 instead of the standard uint32_t It was a typo that happens to work on macOS 13.0 and above but not previous versions of the OS / SDK. Bug: 42240282 Change-Id: I159ce1f72427383bc45d5ff6cacb75b251154a24 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263994 Commit-Queue: Fr <beaufort.francois@gmail.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.