commit | 2638f5d6ef03c337f5456acb7b7fc7067630a141 | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Tue Apr 29 11:32:26 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Apr 29 11:32:26 2025 -0700 |
tree | 4ee0cdc0289d2f7a9c8054f2694a41bd4e74634f | |
parent | 5f6d6dca604203e5118d58e458dc747e6150044b [diff] |
[dawn][vulkan] Disable TextureCompressionBCSliced3D This is failing consistently on some vulkan bots and prevents the CTS from rolling. The cause is still unknown. Bug: 342840940 Change-Id: I22dc4119eb898268cc4b4a42fc916c536abdd1df Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239574 Auto-Submit: Fr <beaufort.francois@gmail.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.