#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec2_f32 { | |
float2 fract; | |
float2 whole; | |
}; | |
kernel void tint_symbol() { | |
modf_result_vec2_f32 const tint_symbol_1 = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; | |
float2 const fract = tint_symbol_1.fract; | |
modf_result_vec2_f32 const tint_symbol_2 = modf_result_vec2_f32{.fract=float2(0.25f, 0.75f), .whole=float2(1.0f, 3.0f)}; | |
float2 const whole = tint_symbol_2.whole; | |
return; | |
} | |