commit | 3ee2166f15aacb71ee0479b7a4704fa623fa2c9b | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Fri Aug 08 11:34:45 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 08 11:34:45 2025 -0700 |
tree | 54f70f6cd56c261e027978c1ae8caae6ecc2e767 | |
parent | e8819bcc179fc48f0d9644ec701f80fec838c6bf [diff] |
Roll ANGLE from 61ddca7917b9 to 7c8e357ce88b (5 revisions) https://chromium.googlesource.com/angle/angle.git/+log/61ddca7917b9..7c8e357ce88b 2025-08-08 tingwei.guo@arm.com Fix NULL handling in glGetAttachedShaders and ShaderPrecisionFormat 2025-08-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from fdb6700ecb04 to 1a72692154cc (4 revisions) 2025-08-08 ynovikov@chromium.org Balance test shards to 10 minutes 2025-08-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 38622a565a0f to e6155ca57dc6 (551 revisions) 2025-08-08 cclao@google.com Remove shared context lock from glVertexAttrib{I}Format If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC alanbaker@google.com,angle-team+autoroll@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: alanbaker@google.com Change-Id: I5b1924130e845f0642eaa8c8b1707340210897b4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256675 Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.