Track OnSubmittedOnWorkDoneF futures using execution serials

This is needed on Vulkan because Vulkan cannot always make
system events from VkFences. Doing it on other backends
helps as well as an optimization. We don't need to create
a SystemEventPipe for *every* future, and instead create
them on demand when waiting is necessary.

Lazily creating system events then requires an extra level
of indirection to wrap them. `SystemEvent` does this
by storing an atomic boolean alongside an optional system
event sender/receiver pair.

Lastly, in order to avoid multiple vector allocations to convert
an array of TrackedFutureWaitInfo holding SystemEvent to arrays of
ready bools and SystemEventReceiver primitives which are passed to
the OS-specific waiting function, WaitAnySystemEvent is changed to
take a templated iterator so we can prepare the OS-specific handles
with fewer allocations.

This CL also removes the MustWaitUsingDevice concept from tracked
events since it will probably move to be a query on the device
instead of on each event. Mixed source waits are not supported yet,
and when they are, they will still want to reduce queue waits
to a single completion event. So, tracked events still need to
expose their queue/device instead of returning null when mixed
source waiting is enabled.

Fixed: dawn:2051
Fixed: dawn:2064
Bug: dawn:2150
Change-Id: I939d94c20b70c47013130d477029080c5240b804
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156301
Reviewed-by: Loko Kung <lokokung@google.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
17 files changed
tree: 445bfbc8091257a1409784633381348e97d4c209
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.