| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| constant static volatile bool tint_preserve_loop = true; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct Inner_tint_packed_vec3 { |
| /* 0x0000 */ float scalar_f32; |
| /* 0x0004 */ int scalar_i32; |
| /* 0x0008 */ uint scalar_u32; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad_1; |
| /* 0x0010 */ float2 vec2_f32; |
| /* 0x0018 */ int2 vec2_i32; |
| /* 0x0020 */ uint2 vec2_u32; |
| /* 0x0028 */ tint_array<int8_t, 8> tint_pad_2; |
| /* 0x0030 */ packed_float3 vec3_f32; |
| /* 0x003c */ tint_array<int8_t, 4> tint_pad_3; |
| /* 0x0040 */ packed_int3 vec3_i32; |
| /* 0x004c */ tint_array<int8_t, 4> tint_pad_4; |
| /* 0x0050 */ packed_uint3 vec3_u32; |
| /* 0x005c */ tint_array<int8_t, 4> tint_pad_5; |
| /* 0x0060 */ float4 vec4_f32; |
| /* 0x0070 */ int4 vec4_i32; |
| /* 0x0080 */ uint4 vec4_u32; |
| /* 0x0090 */ float2x2 mat2x2_f32; |
| /* 0x00a0 */ tint_array<tint_packed_vec3_f32_array_element, 2> mat2x3_f32; |
| /* 0x00c0 */ float2x4 mat2x4_f32; |
| /* 0x00e0 */ float3x2 mat3x2_f32; |
| /* 0x00f8 */ tint_array<int8_t, 8> tint_pad_6; |
| /* 0x0100 */ tint_array<tint_packed_vec3_f32_array_element, 3> mat3x3_f32; |
| /* 0x0130 */ float3x4 mat3x4_f32; |
| /* 0x0160 */ float4x2 mat4x2_f32; |
| /* 0x0180 */ tint_array<tint_packed_vec3_f32_array_element, 4> mat4x3_f32; |
| /* 0x01c0 */ float4x4 mat4x4_f32; |
| /* 0x0200 */ tint_array<tint_packed_vec3_f32_array_element, 2> arr2_vec3_f32; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<Inner_tint_packed_vec3, 1> arr; |
| }; |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| float2 vec2_f32; |
| int2 vec2_i32; |
| uint2 vec2_u32; |
| float3 vec3_f32; |
| int3 vec3_i32; |
| uint3 vec3_u32; |
| float4 vec4_f32; |
| int4 vec4_i32; |
| uint4 vec4_u32; |
| float2x2 mat2x2_f32; |
| float2x3 mat2x3_f32; |
| float2x4 mat2x4_f32; |
| float3x2 mat3x2_f32; |
| float3x3 mat3x3_f32; |
| float3x4 mat3x4_f32; |
| float4x2 mat4x2_f32; |
| float4x3 mat4x3_f32; |
| float4x4 mat4x4_f32; |
| tint_array<float3, 2> arr2_vec3_f32; |
| }; |
| |
| struct S { |
| tint_array<Inner, 1> arr; |
| }; |
| |
| void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, float2x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| } |
| |
| void assign_and_preserve_padding_1(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| (*(dest))[2u].elements = packed_float3(value[2u]); |
| } |
| |
| void assign_and_preserve_padding_2(device tint_array<tint_packed_vec3_f32_array_element, 4>* const dest, float4x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| (*(dest))[2u].elements = packed_float3(value[2u]); |
| (*(dest))[3u].elements = packed_float3(value[3u]); |
| } |
| |
| void assign_and_preserve_padding_3(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, tint_array<float3, 2> value) { |
| for(uint i = 0u; ((i < 2u)) == tint_preserve_loop; i = (i + 1u)) { |
| (*(dest))[i].elements = packed_float3(value[i]); |
| } |
| } |
| |
| void tint_symbol_inner(uint idx, device S_tint_packed_vec3* const tint_symbol_2) { |
| (*(tint_symbol_2)).arr[idx].scalar_f32 = 0.0f; |
| (*(tint_symbol_2)).arr[idx].scalar_i32 = 0; |
| (*(tint_symbol_2)).arr[idx].scalar_u32 = 0u; |
| (*(tint_symbol_2)).arr[idx].vec2_f32 = float2(0.0f); |
| (*(tint_symbol_2)).arr[idx].vec2_i32 = int2(0); |
| (*(tint_symbol_2)).arr[idx].vec2_u32 = uint2(0u); |
| (*(tint_symbol_2)).arr[idx].vec3_f32 = packed_float3(0.0f); |
| (*(tint_symbol_2)).arr[idx].vec3_i32 = packed_int3(0); |
| (*(tint_symbol_2)).arr[idx].vec3_u32 = packed_uint3(0u); |
| (*(tint_symbol_2)).arr[idx].vec4_f32 = float4(0.0f); |
| (*(tint_symbol_2)).arr[idx].vec4_i32 = int4(0); |
| (*(tint_symbol_2)).arr[idx].vec4_u32 = uint4(0u); |
| (*(tint_symbol_2)).arr[idx].mat2x2_f32 = float2x2(float2(0.0f), float2(0.0f)); |
| assign_and_preserve_padding(&((*(tint_symbol_2)).arr[idx].mat2x3_f32), float2x3(float3(0.0f), float3(0.0f))); |
| (*(tint_symbol_2)).arr[idx].mat2x4_f32 = float2x4(float4(0.0f), float4(0.0f)); |
| (*(tint_symbol_2)).arr[idx].mat3x2_f32 = float3x2(float2(0.0f), float2(0.0f), float2(0.0f)); |
| assign_and_preserve_padding_1(&((*(tint_symbol_2)).arr[idx].mat3x3_f32), float3x3(float3(0.0f), float3(0.0f), float3(0.0f))); |
| (*(tint_symbol_2)).arr[idx].mat3x4_f32 = float3x4(float4(0.0f), float4(0.0f), float4(0.0f)); |
| (*(tint_symbol_2)).arr[idx].mat4x2_f32 = float4x2(float2(0.0f), float2(0.0f), float2(0.0f), float2(0.0f)); |
| assign_and_preserve_padding_2(&((*(tint_symbol_2)).arr[idx].mat4x3_f32), float4x3(float3(0.0f), float3(0.0f), float3(0.0f), float3(0.0f))); |
| (*(tint_symbol_2)).arr[idx].mat4x4_f32 = float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f)); |
| tint_array<float3, 2> const tint_symbol_1 = tint_array<float3, 2>{}; |
| assign_and_preserve_padding_3(&((*(tint_symbol_2)).arr[idx].arr2_vec3_f32), tint_symbol_1); |
| } |
| |
| kernel void tint_symbol(device S_tint_packed_vec3* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { |
| tint_symbol_inner(idx, tint_symbol_3); |
| return; |
| } |
| |