#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct i_block { | |
uint inner; | |
}; | |
layout(binding = 0, std430) buffer i_block_1 { | |
uint inner; | |
} i; | |
void tint_symbol() { | |
{ | |
for(i.inner = (i.inner + 1u); (i.inner < 10u); ) { | |
} | |
} | |
} | |