[dawn][tint] Rerun formatters on all C++-like and Python files

A significant number of formatting errors had somehow crept in. Many of
these were indentation that I believe is due to imprecision in
`git cl format`'s heuristic to avoid reformatting unchanged lines.
Some of them are most likely due to changes in clang-format itself.

In addition to fixing incorrectly formatted code, this also makes it
possible to use IDE/editor clang-format integrations, which won't have
that heuristic.

- First fixed a missing `// clang-format off` directive in `Format.cpp`
- Then ran:

  git ls-tree -r main --name-only | grep -E '\.(h|c|cpp|cc|m|mm)$' | xargs clang-format -i
  git ls-tree -r main --name-only | grep -E '\.py$' | xargs yapf -i

- Then reran `git cl format` to confirm that those commands used the
  correct config.

Bug: None
Change-Id: I685b6d00e0960934fd0ca9c9e7c5963e554f35bf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/289816
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
51 files changed
tree: f6ba83d9e0233029aa78fd8776193e61b6ef2fde
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.