[tint][hlsl] Add support for emitting resource tables

This is the Tint portion of this change. A followup CL that depends on
this contains the Dawn portion.

- Modified GenerateResourceTableConfig bindpoint values, specifically
  ensuring the groups are different, because HLSL does not allow
  overlapping registers.
- ResourceTable transform: renamed "tint_resource_table_buffer" to
  "tint_resource_table_metadata_struct" and added a name for var
  "tint_resource_table_metadata".
- Implemented ResourceTableHelper::GenerateVars for HLSL that generates
  a var for all input resource types, each in its own group, that the
  printer emits as unbounded arrays.
- Implemented HLSL printer to emit type::ResourceTable unbounded arrays.
- HLSL raise calls ResourceTable transform.
- tint cmd adds gen_options.resource_table.
- HLSL CanGenerate fails if attempting to emit resource table calls when
  compiler is FXC. Although it can work, we've chosen to not support
  bindless with FXC for Dawn.
- Regen'd Tint e2e tests.

Bug: 473354062
Change-Id: Ic275115ad74abd4ce7fa68acc138836acaa2f85e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/289595
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
35 files changed
tree: e7b54586a38a0e1db2c14ad31d5d22e6fb2f7123
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.