blob: 3af835bf6ac7c0caf47b708e8da8cedd7c8f25cb [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<r32float, read>;
fn textureLoad_c7cbed() {
var res : vec4<f32> = textureLoad(arg_0, 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_c7cbed();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_c7cbed();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_c7cbed();
}