blob: 0feefabe485a3ef0bb52c1ac95aba0ed759a5a0a [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_1d<r32sint, read>;
fn textureLoad_f06b69() {
var res : vec4<i32> = textureLoad(arg_0, 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureLoad_f06b69();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_f06b69();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_f06b69();
}