blob: 7a18e0c7a6c9a8e0a19b761a2a434e99de2fb5f7 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_1bf73e() {
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleLevel_1bf73e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleLevel_1bf73e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_1bf73e();
return;
}