commit | 9cc29304538e75ec4ed862f4bbeed40cdc831174 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed May 03 23:42:25 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 03 23:42:25 2023 +0000 |
tree | 329d6778aa97b93c348e9afa3b2d04ee8710e506 | |
parent | 2046163766c2b8035026bfdc6e74b72f2b887900 [diff] |
d3d11: compile d3d11 backend in chromium build So code search cross ref can work for d3d11 backend. Chrome webgpu will only discover D3D12 device right now, so this build d3d11 backend should not break things. Bug: dawn:1705 Change-Id: I2cb6753fe2be1588c9cf1190742f8169164d1662 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131200 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.