commit | 9cdce3f39be0b56a4171a666d74d8429b204a9f7 | [log] [tgz] |
---|---|---|
author | Geoff Lang <geofflang@chromium.org> | Fri Feb 28 12:34:09 2025 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Feb 28 12:34:09 2025 -0800 |
tree | 6b809d69417141b3a942557836580e252d46024e | |
parent | b95754911c17bbf9853417f30429376f22df0000 [diff] |
Replace all OpenGL calls to DAWN_GL_TRY wrapped calls. Refactor Texture, Buffer, Sampler and QuerySet object creation so that gl calls are made outside of the constructors in static ::Create functions. Bug: 361372970 Change-Id: I1adf0352d52f4a680b20f6915c5f7f41932b8c37 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217355 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.