commit | 9cf619c021907af643d7ab9cf128e9fe02362ed7 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Tue Jun 24 12:31:47 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 24 12:31:47 2025 -0700 |
tree | 142e213372e0fbb6840577f3f895f832ceb9c795 | |
parent | 3f655ff9f652ed2c3ccea5cae107150db52d149f [diff] |
[spirv-reader][ir] Support OpImageSampleDrefImplicitLod Handle the `OpImageSampleDrefImplicitLod` instruction, converting the texture to depth texture and sampler to sampler_comparison as needed. Bug: 407384678 Change-Id: I5fb9ede7f4b8db1448d85475dcee928614005047 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/248434 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.