commit | 9d0b9d721211287773f16526b7a71b161317451d | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jul 29 09:34:11 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jul 29 09:34:11 2020 +0000 |
tree | 0d87ad7bd2b235d5946a62ff35ae0d8b322e3fc9 | |
parent | b88b1a15c7e4cde561cd7e69be452c1be68467e6 [diff] |
D3D12Info: programmatically compute the shader profiles. Bug: dawn:426 Change-Id: Ic360b95e908404137e01a00439b93e5b9b1828ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24380 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.