commit | 0b29732cd84f7cfcf39eb90efabdb2c895c5d4b9 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Sep 22 20:10:46 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Sep 22 20:10:46 2020 +0000 |
tree | b5440735c154541e306cf054807736a2dceb4c39 | |
parent | 670858da9b8f8e7a4d853d03d3095c42f2b59db8 [diff] |
Pass the old/new VkImageLayouts to Vulkan image import/export Returning the layouts from an export operation and then using them in a subsequent import operation allows the import to preserve the texture contents. This fixes Vukan image wrapping on some AMD/NVIDIA devices. Bug: dawn:200 Change-Id: Icbb6e759856d410bb69724b9f439bc3088756d19 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28380 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.