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// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_
#define SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_
#include "dawn/native/Error.h"
#include "dawn/native/PerStage.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native::d3d12 {
class PhysicalDevice;
struct D3D12DeviceInfo {
bool isUMA;
bool isCacheCoherentUMA;
uint32_t resourceHeapTier;
bool supportsRenderPass;
// Whether the device support native 16bit shader ops, required for shader f16 feature. Note
// that the feature also requires using shader model version >= 6.2.
bool supportsNative16BitShaderOps;
// highestSupportedShaderModel indicates the maximum supported shader model, for example, the
// value 62 indicates that current driver supports the maximum shader model is shader model 6.2.
uint32_t highestSupportedShaderModel;
bool supportsSharedResourceCapabilityTier1;
bool supportsCastingFullyTypedFormat;
uint32_t programmableSamplePositionsTier;
bool supportsRootSignatureVersion1_1;
bool use64KBAlignedMSAATexture;
bool supportsHeapFlagCreateNotZeroed;
bool supportsTextureCopyBetweenDimensions;
// Whether the device support wave intrinsics
bool supportsWaveOps;
uint32_t waveLaneCountMin;
// Currently the WaveLaneCountMax queried from D3D12 API is not reliable and the meaning is
// unclear. Reference:
// https://github.com/Microsoft/DirectXShaderCompiler/wiki/Wave-Intrinsics#:~:text=UINT%20WaveLaneCountMax
uint32_t waveLaneCountMax;
size_t dedicatedVideoMemory;
size_t sharedSystemMemory;
};
ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const PhysicalDevice& physicalDevice);
} // namespace dawn::native::d3d12
#endif // SRC_DAWN_NATIVE_D3D12_D3D12INFO_H_