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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/metal/PipelineLayoutMTL.h"
#include "dawn/common/BitSetIterator.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/native/BindGroupLayoutInternal.h"
#include "dawn/native/metal/DeviceMTL.h"
namespace dawn::native::metal {
// static
Ref<PipelineLayout> PipelineLayout::Create(
Device* device,
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) {
return AcquireRef(new PipelineLayout(device, descriptor));
}
PipelineLayout::PipelineLayout(Device* device,
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor)
: PipelineLayoutBase(device, descriptor) {
// Each stage has its own numbering namespace in CompilerMSL.
for (auto stage : IterateStages(kAllStages)) {
uint32_t bufferIndex = 0;
uint32_t samplerIndex = 0;
uint32_t textureIndex = 0;
for (BindGroupIndex group : IterateBitSet(GetBindGroupLayoutsMask())) {
mIndexInfo[stage][group].resize(GetBindGroupLayout(group)->GetBindingCount());
for (BindingIndex bindingIndex{0};
bindingIndex < GetBindGroupLayout(group)->GetBindingCount(); ++bindingIndex) {
const BindingInfo& bindingInfo =
GetBindGroupLayout(group)->GetBindingInfo(bindingIndex);
if (!(bindingInfo.visibility & StageBit(stage))) {
continue;
}
MatchVariant(
bindingInfo.bindingLayout,
[&](const BufferBindingLayout&) {
mIndexInfo[stage][group][bindingIndex] = bufferIndex;
bufferIndex++;
},
[&](const SamplerBindingLayout&) {
mIndexInfo[stage][group][bindingIndex] = samplerIndex;
samplerIndex++;
},
[&](const TextureBindingLayout&) {
mIndexInfo[stage][group][bindingIndex] = textureIndex;
textureIndex++;
},
[&](const StorageTextureBindingLayout&) {
mIndexInfo[stage][group][bindingIndex] = textureIndex;
textureIndex++;
});
}
}
mBufferBindingCount[stage] = bufferIndex;
}
}
PipelineLayout::~PipelineLayout() = default;
const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo(
SingleShaderStage stage) const {
return mIndexInfo[stage];
}
uint32_t PipelineLayout::GetBufferBindingCount(SingleShaderStage stage) const {
return mBufferBindingCount[stage];
}
} // namespace dawn::native::metal