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// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_NULL_DEVICENULL_H_
#define SRC_DAWN_NATIVE_NULL_DEVICENULL_H_
#include <memory>
#include <vector>
#include "dawn/native/BindGroup.h"
#include "dawn/native/BindGroupLayoutInternal.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/CommandEncoder.h"
#include "dawn/native/ComputePipeline.h"
#include "dawn/native/Device.h"
#include "dawn/native/PhysicalDevice.h"
#include "dawn/native/PipelineLayout.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/Queue.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/RingBufferAllocator.h"
#include "dawn/native/Sampler.h"
#include "dawn/native/ShaderModule.h"
#include "dawn/native/SwapChain.h"
#include "dawn/native/Texture.h"
#include "dawn/native/ToBackend.h"
#include "dawn/native/dawn_platform.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native::null {
class BindGroup;
class BindGroupLayout;
class Buffer;
class CommandBuffer;
class ComputePipeline;
class Device;
class PhysicalDevice;
using PipelineLayout = PipelineLayoutBase;
class QuerySet;
class Queue;
class RenderPipeline;
using Sampler = SamplerBase;
class ShaderModule;
class SwapChain;
class Texture;
using TextureView = TextureViewBase;
struct NullBackendTraits {
using BindGroupType = BindGroup;
using BindGroupLayoutType = BindGroupLayout;
using BufferType = Buffer;
using CommandBufferType = CommandBuffer;
using ComputePipelineType = ComputePipeline;
using DeviceType = Device;
using PhysicalDeviceType = PhysicalDevice;
using PipelineLayoutType = PipelineLayout;
using QuerySetType = QuerySet;
using QueueType = Queue;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
using SwapChainType = SwapChain;
using TextureType = Texture;
using TextureViewType = TextureView;
};
template <typename T>
auto ToBackend(T&& common) -> decltype(ToBackendBase<NullBackendTraits>(common)) {
return ToBackendBase<NullBackendTraits>(common);
}
struct PendingOperation {
virtual ~PendingOperation() = default;
virtual void Execute() = 0;
};
class Device final : public DeviceBase {
public:
static ResultOrError<Ref<Device>> Create(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles);
~Device() override;
MaybeError Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor);
ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
CommandEncoder* encoder,
const CommandBufferDescriptor* descriptor) override;
MaybeError TickImpl() override;
void AddPendingOperation(std::unique_ptr<PendingOperation> operation);
MaybeError SubmitPendingOperations();
void ForgetPendingOperations();
MaybeError CopyFromStagingToBufferImpl(BufferBase* source,
uint64_t sourceOffset,
BufferBase* destination,
uint64_t destinationOffset,
uint64_t size) override;
MaybeError CopyFromStagingToTextureImpl(const BufferBase* source,
const TextureDataLayout& src,
const TextureCopy& dst,
const Extent3D& copySizePixels) override;
MaybeError IncrementMemoryUsage(uint64_t bytes);
void DecrementMemoryUsage(uint64_t bytes);
uint32_t GetOptimalBytesPerRowAlignment() const override;
uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
float GetTimestampPeriodInNS() const override;
bool IsResolveTextureBlitWithDrawSupported() const override;
private:
using DeviceBase::DeviceBase;
ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) override;
ResultOrError<Ref<BindGroupLayoutInternalBase>> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<Ref<BufferBase>> CreateBufferImpl(
const UnpackedPtr<BufferDescriptor>& descriptor) override;
Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
const UnpackedPtr<ComputePipelineDescriptor>& descriptor) override;
ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) override;
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
const UnpackedPtr<RenderPipelineDescriptor>& descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages) override;
ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor) override;
ResultOrError<Ref<TextureBase>> CreateTextureImpl(
const UnpackedPtr<TextureDescriptor>& descriptor) override;
ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
ResultOrError<wgpu::TextureUsage> GetSupportedSurfaceUsageImpl(
const Surface* surface) const override;
void DestroyImpl() override;
std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
static constexpr uint64_t kMaxMemoryUsage = 512 * 1024 * 1024;
size_t mMemoryUsage = 0;
};
class PhysicalDevice : public PhysicalDeviceBase {
public:
// Create null adapter without providing toggles state for testing, only inherit instance's
// toggles state
explicit PhysicalDevice(InstanceBase* instance);
~PhysicalDevice() override;
// PhysicalDeviceBase Implementation
bool SupportsExternalImages() const override;
bool SupportsFeatureLevel(FeatureLevel featureLevel) const override;
// Used for the tests that intend to use an adapter without all features enabled.
using PhysicalDeviceBase::SetSupportedFeaturesForTesting;
private:
MaybeError InitializeImpl() override;
void InitializeSupportedFeaturesImpl() override;
MaybeError InitializeSupportedLimitsImpl(CombinedLimits* limits) override;
FeatureValidationResult ValidateFeatureSupportedWithTogglesImpl(
wgpu::FeatureName feature,
const TogglesState& toggles) const override;
void SetupBackendAdapterToggles(TogglesState* adapterToggles) const override;
void SetupBackendDeviceToggles(TogglesState* deviceToggles) const override;
ResultOrError<Ref<DeviceBase>> CreateDeviceImpl(AdapterBase* adapter,
const UnpackedPtr<DeviceDescriptor>& descriptor,
const TogglesState& deviceToggles) override;
void PopulateBackendProperties(UnpackedPtr<AdapterProperties>& properties) const override;
};
// Helper class so |BindGroup| can allocate memory for its binding data,
// before calling the BindGroupBase base class constructor.
class BindGroupDataHolder {
protected:
explicit BindGroupDataHolder(size_t size);
~BindGroupDataHolder();
raw_ptr<void> mBindingDataAllocation;
};
// We don't have the complexity of placement-allocation of bind group data in
// the Null backend. This class, keeps the binding data in a separate allocation for simplicity.
class BindGroup final : private BindGroupDataHolder, public BindGroupBase {
public:
BindGroup(DeviceBase* device, const BindGroupDescriptor* descriptor);
private:
~BindGroup() override = default;
};
class BindGroupLayout final : public BindGroupLayoutInternalBase {
public:
BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
private:
~BindGroupLayout() override = default;
};
class Buffer final : public BufferBase {
public:
Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor);
void CopyFromStaging(BufferBase* staging,
uint64_t sourceOffset,
uint64_t destinationOffset,
uint64_t size);
void DoWriteBuffer(uint64_t bufferOffset, const void* data, size_t size);
private:
MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override;
void UnmapImpl() override;
void DestroyImpl() override;
bool IsCPUWritableAtCreation() const override;
MaybeError MapAtCreationImpl() override;
void* GetMappedPointer() override;
std::unique_ptr<uint8_t[]> mBackingData;
};
class CommandBuffer final : public CommandBufferBase {
public:
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
};
class QuerySet final : public QuerySetBase {
public:
QuerySet(Device* device, const QuerySetDescriptor* descriptor);
};
class Queue final : public QueueBase {
public:
Queue(Device* device, const QueueDescriptor* descriptor);
private:
~Queue() override;
MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
MaybeError WriteBufferImpl(BufferBase* buffer,
uint64_t bufferOffset,
const void* data,
size_t size) override;
ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
void ForceEventualFlushOfCommands() override;
bool HasPendingCommands() const override;
MaybeError SubmitPendingCommands() override;
ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) override;
MaybeError WaitForIdleForDestruction() override;
};
class ComputePipeline final : public ComputePipelineBase {
public:
using ComputePipelineBase::ComputePipelineBase;
MaybeError InitializeImpl() override;
};
class RenderPipeline final : public RenderPipelineBase {
public:
using RenderPipelineBase::RenderPipelineBase;
MaybeError InitializeImpl() override;
};
class ShaderModule final : public ShaderModuleBase {
public:
using ShaderModuleBase::ShaderModuleBase;
MaybeError Initialize(ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* compilationMessages);
};
class SwapChain final : public SwapChainBase {
public:
static ResultOrError<Ref<SwapChain>> Create(Device* device,
Surface* surface,
SwapChainBase* previousSwapChain,
const SwapChainDescriptor* descriptor);
~SwapChain() override;
private:
using SwapChainBase::SwapChainBase;
MaybeError Initialize(SwapChainBase* previousSwapChain);
Ref<Texture> mTexture;
MaybeError PresentImpl() override;
ResultOrError<Ref<TextureBase>> GetCurrentTextureImpl() override;
void DetachFromSurfaceImpl() override;
};
class Texture : public TextureBase {
public:
Texture(DeviceBase* device, const UnpackedPtr<TextureDescriptor>& descriptor);
};
} // namespace dawn::native::null
#endif // SRC_DAWN_NATIVE_NULL_DEVICENULL_H_