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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/vulkan/QueueVk.h"
#include "dawn/common/Math.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Commands.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/vulkan/CommandBufferVk.h"
#include "dawn/native/vulkan/CommandRecordingContext.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
#include "dawn/native/vulkan/SharedFenceVk.h"
#include "dawn/native/vulkan/TextureVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
#include "dawn/platform/DawnPlatform.h"
#include "dawn/platform/tracing/TraceEvent.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native::vulkan {
namespace {
// Destroy the semaphore when out of scope.
class ScopedSignalSemaphore : public NonCopyable {
public:
ScopedSignalSemaphore(Device* device, VkSemaphore semaphore)
: mDevice(device), mSemaphore(semaphore) {}
ScopedSignalSemaphore(ScopedSignalSemaphore&& other)
: mDevice(other.mDevice), mSemaphore(std::exchange(other.mSemaphore, VK_NULL_HANDLE)) {}
~ScopedSignalSemaphore() {
if (mSemaphore != VK_NULL_HANDLE) {
mDevice->GetFencedDeleter()->DeleteWhenUnused(mSemaphore);
}
}
VkSemaphore Get() { return mSemaphore; }
VkSemaphore* InitializeInto() { return &mSemaphore; }
private:
raw_ptr<Device> mDevice = nullptr;
VkSemaphore mSemaphore = VK_NULL_HANDLE;
};
// Destroys command pool/buffer.
// TODO(dawn:1601) Revisit this and potentially bake into pool/buffer objects instead.
void DestroyCommandPoolAndBuffer(const VulkanFunctions& fn,
VkDevice device,
const CommandPoolAndBuffer& commands) {
// The VkCommandBuffer memory should be wholly owned by the pool and freed when it is
// destroyed, but that's not the case in some drivers and they leak memory. So we call
// FreeCommandBuffers before DestroyCommandPool to be safe.
// TODO(enga): Only do this on a known list of bad drivers.
if (commands.pool != VK_NULL_HANDLE) {
if (commands.commandBuffer != VK_NULL_HANDLE) {
fn.FreeCommandBuffers(device, commands.pool, 1, &commands.commandBuffer);
}
fn.DestroyCommandPool(device, commands.pool, nullptr);
}
}
} // anonymous namespace
// static
ResultOrError<Ref<Queue>> Queue::Create(Device* device,
const QueueDescriptor* descriptor,
uint32_t family) {
Ref<Queue> queue = AcquireRef(new Queue(device, descriptor, family));
DAWN_TRY(queue->Initialize());
return queue;
}
Queue::Queue(Device* device, const QueueDescriptor* descriptor, uint32_t family)
: QueueBase(device, descriptor), mQueueFamily(family) {}
Queue::~Queue() {}
MaybeError Queue::Initialize() {
Device* device = ToBackend(GetDevice());
device->fn.GetDeviceQueue(device->GetVkDevice(), mQueueFamily, 0, &mQueue);
DAWN_TRY(PrepareRecordingContext());
SetLabelImpl();
return {};
}
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferVk::RecordCommands");
CommandRecordingContext* recordingContext = GetPendingRecordingContext();
for (uint32_t i = 0; i < commandCount; ++i) {
DAWN_TRY(ToBackend(commands[i])->RecordCommands(recordingContext));
}
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferVk::RecordCommands");
DAWN_TRY(SubmitPendingCommands());
return {};
}
void Queue::SetLabelImpl() {
Device* device = ToBackend(GetDevice());
// TODO(crbug.com/dawn/1344): When we start using multiple queues this needs to be adjusted
// so it doesn't always change the default queue's label.
SetDebugName(device, VK_OBJECT_TYPE_QUEUE, mQueue, "Dawn_Queue", GetLabel());
}
bool Queue::HasPendingCommands() const {
return mRecordingContext.needsSubmit;
}
VkQueue Queue::GetVkQueue() const {
return mQueue;
}
ResultOrError<ExecutionSerial> Queue::CheckAndUpdateCompletedSerials() {
Device* device = ToBackend(GetDevice());
return mFencesInFlight.Use([&](auto fencesInFlight) -> ResultOrError<ExecutionSerial> {
ExecutionSerial fenceSerial(0);
while (!fencesInFlight->empty()) {
VkFence fence = fencesInFlight->front().first;
ExecutionSerial tentativeSerial = fencesInFlight->front().second;
VkResult result = VkResult::WrapUnsafe(INJECT_ERROR_OR_RUN(
device->fn.GetFenceStatus(device->GetVkDevice(), fence), VK_ERROR_DEVICE_LOST));
// Fence are added in order, so we can stop searching as soon
// as we see one that's not ready.
if (result == VK_NOT_READY) {
return fenceSerial;
} else {
DAWN_TRY(CheckVkSuccess(::VkResult(result), "GetFenceStatus"));
}
// Update fenceSerial since fence is ready.
fenceSerial = tentativeSerial;
mUnusedFences.push_back(fence);
DAWN_ASSERT(fenceSerial > GetCompletedCommandSerial());
fencesInFlight->pop_front();
}
return fenceSerial;
});
}
void Queue::ForceEventualFlushOfCommands() {
mRecordingContext.needsSubmit |= mRecordingContext.used;
}
MaybeError Queue::WaitForIdleForDestruction() {
// Immediately tag the recording context as unused so we don't try to submit it in Tick.
// Move the mRecordingContext.used to mUnusedCommands so it can be cleaned up in
// ShutDownImpl
if (mRecordingContext.used) {
CommandPoolAndBuffer commands = {mRecordingContext.commandPool,
mRecordingContext.commandBuffer};
mUnusedCommands.push_back(commands);
mRecordingContext = CommandRecordingContext();
}
Device* device = ToBackend(GetDevice());
VkDevice vkDevice = device->GetVkDevice();
VkResult waitIdleResult = VkResult::WrapUnsafe(device->fn.QueueWaitIdle(mQueue));
// Ignore the result of QueueWaitIdle: it can return OOM which we can't really do anything
// about, Device lost, which means workloads running on the GPU are no longer accessible
// (so they are as good as waited on) or success.
DAWN_UNUSED(waitIdleResult);
// Make sure all fences are complete by explicitly waiting on them all
mFencesInFlight.Use([&](auto fencesInFlight) {
while (!fencesInFlight->empty()) {
VkFence fence = fencesInFlight->front().first;
ExecutionSerial fenceSerial = fencesInFlight->front().second;
DAWN_ASSERT(fenceSerial > GetCompletedCommandSerial());
VkResult result = VkResult::WrapUnsafe(VK_TIMEOUT);
do {
// If WaitForIdleForDesctruction is called while we are Disconnected, it means that
// the device lost came from the ErrorInjector and we need to wait without allowing
// any more error to be injected. This is because the device lost was "fake" and
// commands might still be running.
if (GetDevice()->GetState() == Device::State::Disconnected) {
result = VkResult::WrapUnsafe(
device->fn.WaitForFences(vkDevice, 1, &*fence, true, UINT64_MAX));
continue;
}
result = VkResult::WrapUnsafe(INJECT_ERROR_OR_RUN(
device->fn.WaitForFences(vkDevice, 1, &*fence, true, UINT64_MAX),
VK_ERROR_DEVICE_LOST));
} while (result == VK_TIMEOUT);
// Ignore errors from vkWaitForFences: it can be either OOM which we can't do anything
// about (and we need to keep going with the destruction of all fences), or device
// loss, which means the workload on the GPU is no longer accessible and we can
// safely destroy the fence.
device->fn.DestroyFence(vkDevice, fence, nullptr);
fencesInFlight->pop_front();
}
});
return {};
}
CommandRecordingContext* Queue::GetPendingRecordingContext(SubmitMode submitMode) {
DAWN_ASSERT(mRecordingContext.commandBuffer != VK_NULL_HANDLE);
mRecordingContext.needsSubmit |= (submitMode == SubmitMode::Normal);
mRecordingContext.used = true;
return &mRecordingContext;
}
MaybeError Queue::PrepareRecordingContext() {
DAWN_ASSERT(!mRecordingContext.needsSubmit);
DAWN_ASSERT(mRecordingContext.commandBuffer == VK_NULL_HANDLE);
DAWN_ASSERT(mRecordingContext.commandPool == VK_NULL_HANDLE);
CommandPoolAndBuffer commands;
DAWN_TRY_ASSIGN(commands, BeginVkCommandBuffer());
mRecordingContext.commandBuffer = commands.commandBuffer;
mRecordingContext.commandPool = commands.pool;
mRecordingContext.commandBufferList.push_back(commands.commandBuffer);
mRecordingContext.commandPoolList.push_back(commands.pool);
return {};
}
// Splits the recording context, ending the current command buffer and beginning a new one.
// This should not be necessary in most cases, and is provided only to work around driver issues
// on some hardware.
MaybeError Queue::SplitRecordingContext(CommandRecordingContext* recordingContext) {
DAWN_ASSERT(recordingContext->used);
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(device->fn.EndCommandBuffer(recordingContext->commandBuffer),
"vkEndCommandBuffer"));
CommandPoolAndBuffer commands;
DAWN_TRY_ASSIGN(commands, BeginVkCommandBuffer());
recordingContext->commandBuffer = commands.commandBuffer;
recordingContext->commandPool = commands.pool;
recordingContext->commandBufferList.push_back(commands.commandBuffer);
recordingContext->commandPoolList.push_back(commands.pool);
recordingContext->hasRecordedRenderPass = false;
return {};
}
ResultOrError<CommandPoolAndBuffer> Queue::BeginVkCommandBuffer() {
Device* device = ToBackend(GetDevice());
VkDevice vkDevice = device->GetVkDevice();
CommandPoolAndBuffer commands;
// First try to recycle unused command pools.
if (!mUnusedCommands.empty()) {
commands = mUnusedCommands.back();
mUnusedCommands.pop_back();
DAWN_TRY_WITH_CLEANUP(
CheckVkSuccess(device->fn.ResetCommandPool(vkDevice, commands.pool, 0),
"vkResetCommandPool"),
{ DestroyCommandPoolAndBuffer(device->fn, vkDevice, commands); });
} else {
// Create a new command pool for our commands and allocate the command buffer.
VkCommandPoolCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
createInfo.queueFamilyIndex = mQueueFamily;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateCommandPool(vkDevice, &createInfo, nullptr, &*commands.pool),
"vkCreateCommandPool"));
VkCommandBufferAllocateInfo allocateInfo;
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.pNext = nullptr;
allocateInfo.commandPool = commands.pool;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocateInfo.commandBufferCount = 1;
DAWN_TRY_WITH_CLEANUP(CheckVkSuccess(device->fn.AllocateCommandBuffers(
vkDevice, &allocateInfo, &commands.commandBuffer),
"vkAllocateCommandBuffers"),
{ DestroyCommandPoolAndBuffer(device->fn, vkDevice, commands); });
}
// Start the recording of commands in the command buffer.
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = nullptr;
DAWN_TRY_WITH_CLEANUP(
CheckVkSuccess(device->fn.BeginCommandBuffer(commands.commandBuffer, &beginInfo),
"vkBeginCommandBuffer"),
{ DestroyCommandPoolAndBuffer(device->fn, vkDevice, commands); });
return commands;
}
void Queue::RecycleCompletedCommands(ExecutionSerial completedSerial) {
for (auto& commands : mCommandsInFlight.IterateUpTo(completedSerial)) {
mUnusedCommands.push_back(commands);
}
mCommandsInFlight.ClearUpTo(completedSerial);
}
MaybeError Queue::SubmitPendingCommands() {
if (!mRecordingContext.needsSubmit) {
return {};
}
Device* device = ToBackend(GetDevice());
if (!mRecordingContext.mappableBuffersForEagerTransition.empty()) {
// Transition mappable buffers back to map usages with the submit.
Buffer::TransitionMappableBuffersEagerly(
device->fn, &mRecordingContext, mRecordingContext.mappableBuffersForEagerTransition);
}
std::vector<ScopedSignalSemaphore> externalTextureSemaphores;
for (size_t i = 0; i < mRecordingContext.externalTexturesForEagerTransition.size(); ++i) {
// Create an external semaphore for each external textures that have been used in the
// pending submit.
auto& externalTextureSemaphore =
externalTextureSemaphores.emplace_back(device, VK_NULL_HANDLE);
DAWN_TRY_ASSIGN(*externalTextureSemaphore.InitializeInto(),
device->GetExternalSemaphoreService()->CreateExportableSemaphore());
}
// Transition eagerly all used external textures for export.
for (auto* texture : mRecordingContext.externalTexturesForEagerTransition) {
texture->TransitionEagerlyForExport(&mRecordingContext);
std::vector<VkSemaphore> waitRequirements = texture->AcquireWaitRequirements();
mRecordingContext.waitSemaphores.insert(mRecordingContext.waitSemaphores.end(),
waitRequirements.begin(), waitRequirements.end());
SharedResourceMemoryContents* contents = texture->GetSharedResourceMemoryContents();
if (contents != nullptr) {
SharedTextureMemoryBase::PendingFenceList fences;
contents->AcquirePendingFences(&fences);
for (const auto& fence : fences) {
// All semaphores are binary semaphores.
DAWN_ASSERT(fence.signaledValue == 1u);
ExternalSemaphoreHandle semaphoreHandle = [&]() {
if constexpr (std::is_same_v<ExternalSemaphoreHandle, SystemHandle::Handle>) {
return ToBackend(fence.object)->GetHandle().Get();
} else {
// TODO(crbug.com/dawn/1745): Remove this path and make the semaphore
// service use SystemHandle.
DAWN_UNREACHABLE();
return ExternalSemaphoreHandle{};
}
}();
VkSemaphore semaphore;
DAWN_TRY_ASSIGN(semaphore, device->GetExternalSemaphoreService()->ImportSemaphore(
semaphoreHandle));
mRecordingContext.waitSemaphores.push_back(semaphore);
}
}
}
DAWN_TRY(CheckVkSuccess(device->fn.EndCommandBuffer(mRecordingContext.commandBuffer),
"vkEndCommandBuffer"));
std::vector<VkPipelineStageFlags> dstStageMasks(mRecordingContext.waitSemaphores.size(),
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
for (auto& externalTextureSemaphore : externalTextureSemaphores) {
mRecordingContext.signalSemaphores.push_back(externalTextureSemaphore.Get());
}
VkSubmitInfo submitInfo;
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = static_cast<uint32_t>(mRecordingContext.waitSemaphores.size());
submitInfo.pWaitSemaphores = AsVkArray(mRecordingContext.waitSemaphores.data());
submitInfo.pWaitDstStageMask = dstStageMasks.data();
submitInfo.commandBufferCount = mRecordingContext.commandBufferList.size();
submitInfo.pCommandBuffers = mRecordingContext.commandBufferList.data();
submitInfo.signalSemaphoreCount = mRecordingContext.signalSemaphores.size();
submitInfo.pSignalSemaphores = AsVkArray(mRecordingContext.signalSemaphores.data());
VkFence fence = VK_NULL_HANDLE;
DAWN_TRY_ASSIGN(fence, GetUnusedFence());
DAWN_TRY_WITH_CLEANUP(
CheckVkSuccess(device->fn.QueueSubmit(mQueue, 1, &submitInfo, fence), "vkQueueSubmit"), {
// If submitting to the queue fails, move the fence back into the unused fence
// list, as if it were never acquired. Not doing so would leak the fence since
// it would be neither in the unused list nor in the in-flight list.
mUnusedFences.push_back(fence);
});
// Enqueue the semaphores before incrementing the serial, so that they can be deleted as
// soon as the current submission is finished.
for (VkSemaphore semaphore : mRecordingContext.waitSemaphores) {
device->GetFencedDeleter()->DeleteWhenUnused(semaphore);
}
IncrementLastSubmittedCommandSerial();
ExecutionSerial lastSubmittedSerial = GetLastSubmittedCommandSerial();
mFencesInFlight->emplace_back(fence, lastSubmittedSerial);
for (size_t i = 0; i < mRecordingContext.commandBufferList.size(); ++i) {
CommandPoolAndBuffer submittedCommands = {mRecordingContext.commandPoolList[i],
mRecordingContext.commandBufferList[i]};
mCommandsInFlight.Enqueue(submittedCommands, lastSubmittedSerial);
}
auto externalTextureSemaphoreIter = externalTextureSemaphores.begin();
for (auto* texture : mRecordingContext.externalTexturesForEagerTransition) {
// Export the signal semaphore.
ExternalSemaphoreHandle semaphoreHandle;
DAWN_TRY_ASSIGN(semaphoreHandle, device->GetExternalSemaphoreService()->ExportSemaphore(
externalTextureSemaphoreIter->Get()));
++externalTextureSemaphoreIter;
// Update all external textures, eagerly transitioned in the submit, with the exported
// handles.
texture->UpdateExternalSemaphoreHandle(semaphoreHandle);
}
DAWN_ASSERT(externalTextureSemaphoreIter == externalTextureSemaphores.end());
mRecordingContext = CommandRecordingContext();
DAWN_TRY(PrepareRecordingContext());
return {};
}
ResultOrError<VkFence> Queue::GetUnusedFence() {
Device* device = ToBackend(GetDevice());
VkDevice vkDevice = device->GetVkDevice();
if (!mUnusedFences.empty()) {
VkFence fence = mUnusedFences.back();
DAWN_TRY(CheckVkSuccess(device->fn.ResetFences(vkDevice, 1, &*fence), "vkResetFences"));
mUnusedFences.pop_back();
return fence;
}
VkFenceCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
VkFence fence = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(device->fn.CreateFence(vkDevice, &createInfo, nullptr, &*fence),
"vkCreateFence"));
return fence;
}
void Queue::DestroyImpl() {
Device* device = ToBackend(GetDevice());
VkDevice vkDevice = device->GetVkDevice();
// Immediately tag the recording context as unused so we don't try to submit it in Tick.
mRecordingContext.needsSubmit = false;
if (mRecordingContext.commandPool != VK_NULL_HANDLE) {
DestroyCommandPoolAndBuffer(
device->fn, vkDevice, {mRecordingContext.commandPool, mRecordingContext.commandBuffer});
}
for (VkSemaphore semaphore : mRecordingContext.waitSemaphores) {
device->fn.DestroySemaphore(vkDevice, semaphore, nullptr);
}
mRecordingContext.waitSemaphores.clear();
mRecordingContext.signalSemaphores.clear();
// Some commands might still be marked as in-flight if we shut down because of a device
// loss. Recycle them as unused so that we free them below.
RecycleCompletedCommands(kMaxExecutionSerial);
DAWN_ASSERT(mCommandsInFlight.Empty());
for (const CommandPoolAndBuffer& commands : mUnusedCommands) {
DestroyCommandPoolAndBuffer(device->fn, vkDevice, commands);
}
mUnusedCommands.clear();
// Some fences might still be marked as in-flight if we shut down because of a device loss.
// Delete them since at this point all commands are complete.
mFencesInFlight.Use([&](auto fencesInFlight) {
while (!fencesInFlight->empty()) {
device->fn.DestroyFence(vkDevice, *fencesInFlight->front().first, nullptr);
fencesInFlight->pop_front();
}
});
for (VkFence fence : mUnusedFences) {
device->fn.DestroyFence(vkDevice, fence, nullptr);
}
mUnusedFences.clear();
QueueBase::DestroyImpl();
}
ResultOrError<bool> Queue::WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) {
Device* device = ToBackend(GetDevice());
VkDevice vkDevice = device->GetVkDevice();
VkResult waitResult = mFencesInFlight.Use([&](auto fencesInFlight) {
// Search from for the first fence >= serial.
VkFence waitFence = VK_NULL_HANDLE;
for (auto it = fencesInFlight->begin(); it != fencesInFlight->end(); ++it) {
if (it->second >= serial) {
waitFence = it->first;
break;
}
}
if (waitFence == VK_NULL_HANDLE) {
// Fence not found. This serial must have already completed.
// Return a VK_SUCCESS status.
DAWN_ASSERT(serial <= GetCompletedCommandSerial());
return VkResult::WrapUnsafe(VK_SUCCESS);
}
// Wait for the fence.
return VkResult::WrapUnsafe(
INJECT_ERROR_OR_RUN(device->fn.WaitForFences(vkDevice, 1, &*waitFence, true,
static_cast<uint64_t>(timeout)),
VK_ERROR_DEVICE_LOST));
});
if (waitResult == VK_TIMEOUT) {
return false;
}
DAWN_TRY(CheckVkSuccess(::VkResult(waitResult), "vkWaitForFences"));
return true;
}
} // namespace dawn::native::vulkan