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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/vulkan/TextureVk.h"
#include <utility>
#include "dawn/common/Assert.h"
#include "dawn/common/Math.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/DynamicUploader.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/Error.h"
#include "dawn/native/VulkanBackend.h"
#include "dawn/native/vulkan/BufferVk.h"
#include "dawn/native/vulkan/CommandBufferVk.h"
#include "dawn/native/vulkan/CommandRecordingContext.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
#include "dawn/native/vulkan/PhysicalDeviceVk.h"
#include "dawn/native/vulkan/QueueVk.h"
#include "dawn/native/vulkan/ResourceHeapVk.h"
#include "dawn/native/vulkan/ResourceMemoryAllocatorVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
namespace dawn::native::vulkan {
namespace {
// Converts an Dawn texture dimension to a Vulkan image view type.
// Contrary to image types, image view types include arrayness and cubemapness
VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) {
switch (dimension) {
case wgpu::TextureViewDimension::e1D:
return VK_IMAGE_VIEW_TYPE_1D;
case wgpu::TextureViewDimension::e2D:
return VK_IMAGE_VIEW_TYPE_2D;
case wgpu::TextureViewDimension::e2DArray:
return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case wgpu::TextureViewDimension::Cube:
return VK_IMAGE_VIEW_TYPE_CUBE;
case wgpu::TextureViewDimension::CubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case wgpu::TextureViewDimension::e3D:
return VK_IMAGE_VIEW_TYPE_3D;
case wgpu::TextureViewDimension::Undefined:
break;
}
DAWN_UNREACHABLE();
}
// Reserved texture usages to represent mixed read-only/writable depth-stencil texture usages
// when combining the planes of depth-stencil textures. They can be combined with other in-pass
// readonly usages like wgpu::TextureUsage::TextureBinding.
// TODO(dawn:2172): Consider making a bespoke enum instead of hackily extending TextureUsage.
constexpr wgpu::TextureUsage kDepthReadOnlyStencilWritableAttachment =
kReservedTextureUsage | static_cast<wgpu::TextureUsage>(1 << 30);
constexpr wgpu::TextureUsage kDepthWritableStencilReadOnlyAttachment =
kReservedTextureUsage | static_cast<wgpu::TextureUsage>(1 << 29);
// Merge two usages for depth and stencil into a single combined usage that uses the reserved
// texture usages above. This is used to handle combining Aspect::Depth and Aspect::Stencil into a
// single Aspect::CombinedDepthStencil.
wgpu::TextureUsage MergeDepthStencilUsage(wgpu::TextureUsage depth, wgpu::TextureUsage stencil) {
// Aspects that are RenderAttachment cannot be anything else at the same time. This lets us
// check if we are in one of the RenderAttachment + (ReadOnlyAttachment|readonly usage) cases
// and know only the aspect with the readonly attachment might contain extra usages like
// TextureBinding.
DAWN_ASSERT(depth == wgpu::TextureUsage::RenderAttachment ||
IsSubset(depth, ~wgpu::TextureUsage::RenderAttachment));
DAWN_ASSERT(stencil == wgpu::TextureUsage::RenderAttachment ||
IsSubset(stencil, ~wgpu::TextureUsage::RenderAttachment));
if (depth == wgpu::TextureUsage::RenderAttachment && stencil & kReadOnlyRenderAttachment) {
return kDepthWritableStencilReadOnlyAttachment | (stencil & ~kReadOnlyRenderAttachment);
} else if (depth & kReadOnlyRenderAttachment &&
stencil == wgpu::TextureUsage::RenderAttachment) {
return kDepthReadOnlyStencilWritableAttachment | (depth & ~kReadOnlyRenderAttachment);
} else {
// Not one of the reserved usage special cases, we can just combine the aspect's usage the
// simple way!
return depth | stencil;
}
}
// Computes which vulkan access type could be required for the given Dawn usage.
// TODO(crbug.com/dawn/269): We shouldn't need any access usages for srcAccessMask when
// the previous usage is readonly because an execution dependency is sufficient.
VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) {
if (usage & kReservedTextureUsage) {
// Handle the special readonly usages for mixed depth-stencil.
DAWN_ASSERT(IsSubset(kDepthReadOnlyStencilWritableAttachment, usage) ||
IsSubset(kDepthWritableStencilReadOnlyAttachment, usage));
// Add any additional access flags for the non-attachment part of the usage.
const wgpu::TextureUsage nonAttachmentUsages =
usage &
~(kDepthReadOnlyStencilWritableAttachment | kDepthWritableStencilReadOnlyAttachment);
return VulkanAccessFlags(nonAttachmentUsages, format) |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
VkAccessFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_ACCESS_TRANSFER_READ_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (usage & (wgpu::TextureUsage::TextureBinding | kReadOnlyStorageTexture)) {
flags |= VK_ACCESS_SHADER_READ_BIT;
}
if (usage & kWriteOnlyStorageTexture) {
flags |= VK_ACCESS_SHADER_WRITE_BIT;
}
if (usage & wgpu::TextureUsage::StorageBinding) {
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
} else {
flags |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
}
if (usage & kReadOnlyRenderAttachment) {
flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
}
if (usage & kPresentAcquireTextureUsage) {
// The present acquire usage is only used internally by the swapchain and is never used in
// combination with other usages.
DAWN_ASSERT(usage == kPresentAcquireTextureUsage);
// The Vulkan spec has the following note:
//
// When the presentable image will be accessed by some stage S, the recommended idiom
// for ensuring correct synchronization is:
//
// The VkSubmitInfo used to submit the image layout transition for execution includes
// vkAcquireNextImageKHR::semaphore in its pWaitSemaphores member, with the
// corresponding element of pWaitDstStageMask including S.
//
// The synchronization command that performs any necessary image layout transition
// includes S in both the srcStageMask and dstStageMask.
//
// There is no mention of an access flag because there is no access flag associated with
// the presentation engine, so we leave it to 0.
flags |= 0;
}
if (usage & kPresentReleaseTextureUsage) {
// The present release usage is only used internally by the swapchain and is never used in
// combination with other usages.
DAWN_ASSERT(usage == kPresentReleaseTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we don't need an access flag. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= 0;
}
return flags;
}
// Computes which Vulkan pipeline stage can access a texture in the given Dawn usage
VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStage,
const Format& format) {
if (usage & kReservedTextureUsage) {
// Handle the special readonly usages for mixed depth-stencil.
DAWN_ASSERT(IsSubset(kDepthReadOnlyStencilWritableAttachment, usage) ||
IsSubset(kDepthWritableStencilReadOnlyAttachment, usage));
// Convert all the reserved attachment usages into just RenderAttachment.
const wgpu::TextureUsage nonAttachmentUsages =
usage &
~(kDepthReadOnlyStencilWritableAttachment | kDepthWritableStencilReadOnlyAttachment);
return VulkanPipelineStage(nonAttachmentUsages | wgpu::TextureUsage::RenderAttachment,
shaderStage, format);
}
VkPipelineStageFlags flags = 0;
if (usage == wgpu::TextureUsage::None) {
// This only happens when a texture is initially created (and for srcAccessMask) in
// which case there is no need to wait on anything to stop accessing this texture.
return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
}
if (usage & kShaderTextureUsages) {
if (shaderStage & wgpu::ShaderStage::Vertex) {
flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
}
if (shaderStage & wgpu::ShaderStage::Fragment) {
flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
if (shaderStage & wgpu::ShaderStage::Compute) {
flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
}
if (usage & (wgpu::TextureUsage::RenderAttachment | kReadOnlyRenderAttachment)) {
if (format.HasDepthOrStencil()) {
flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
} else {
flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
}
if (usage & kPresentAcquireTextureUsage) {
// The present acquire usage is only used internally by the swapchain and is never used in
// combination with other usages.
DAWN_ASSERT(usage == kPresentAcquireTextureUsage);
// The vkAcquireNextImageKHR method is a read operation in Vulkan which completes
// before the semaphore/fence out parameters are signaled. This means that future uses
// of the texture must performs a memory barriers that synchronizes with that
// semaphore/barrier. Dawn uses the ALL_COMMANDS_BIT stage for the semaphore, however
// such a semaphore doesn't synchronize with a subsequent BOTTOM_OF_PIPE or NONE
// srcStage vkPipelineBarrier because there are no common stages. Instead we also use
// VK_PIPELINE_STAGE_ALL_COMMANDS_BIT for srcStage for presentable images, ensuring
// correct ordering. This explains the idiom noted in the Vulkan spec:
//
// When the presentable image will be accessed by some stage S, the recommended idiom
// for ensuring correct synchronization is:
//
// The VkSubmitInfo used to submit the image layout transition for execution includes
// vkAcquireNextImageKHR::semaphore in its pWaitSemaphores member, with the
// corresponding element of pWaitDstStageMask including S.
//
// The synchronization command that performs any necessary image layout transition
// includes S in both the srcStageMask and dstStageMask.
flags |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
}
if (usage & kPresentReleaseTextureUsage) {
// The present release usage is only used internally by the swapchain and is never used in
// combination with other usages.
DAWN_ASSERT(usage == kPresentReleaseTextureUsage);
// The Vulkan spec has the following note:
//
// When transitioning the image to VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR or
// VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, there is no need to delay subsequent
// processing, or perform any visibility operations (as vkQueuePresentKHR performs
// automatic visibility operations). To achieve this, the dstAccessMask member of
// the VkImageMemoryBarrier should be set to 0, and the dstStageMask parameter
// should be set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
//
// So on the transition to Present we use the "bottom of pipe" stage. The other
// direction doesn't matter because swapchain textures always start a new frame
// as uninitialized.
flags |= VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
// A zero value isn't a valid pipeline stage mask
DAWN_ASSERT(flags != 0);
return flags;
}
VkImageMemoryBarrier BuildMemoryBarrier(const Texture* texture,
wgpu::TextureUsage lastUsage,
wgpu::TextureUsage usage,
const SubresourceRange& range) {
const Format& format = texture->GetFormat();
VkImageMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VulkanAccessFlags(lastUsage, format);
barrier.dstAccessMask = VulkanAccessFlags(usage, format);
barrier.oldLayout = VulkanImageLayout(format, lastUsage);
barrier.newLayout = VulkanImageLayout(format, usage);
barrier.image = texture->GetHandle();
barrier.subresourceRange.aspectMask = VulkanAspectMask(range.aspects);
barrier.subresourceRange.baseMipLevel = range.baseMipLevel;
barrier.subresourceRange.levelCount = range.levelCount;
barrier.subresourceRange.baseArrayLayer = range.baseArrayLayer;
barrier.subresourceRange.layerCount = range.layerCount;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
return barrier;
}
void FillVulkanCreateInfoSizesAndType(const Texture& texture, VkImageCreateInfo* info) {
const Extent3D& size = texture.GetBaseSize();
info->mipLevels = texture.GetNumMipLevels();
info->samples = VulkanSampleCount(texture.GetSampleCount());
// Fill in the image type, and paper over differences in how the array layer count is
// specified between WebGPU and Vulkan.
switch (texture.GetDimension()) {
case wgpu::TextureDimension::Undefined:
DAWN_UNREACHABLE();
case wgpu::TextureDimension::e1D:
info->imageType = VK_IMAGE_TYPE_1D;
info->extent = {size.width, 1, 1};
info->arrayLayers = 1;
break;
case wgpu::TextureDimension::e2D:
info->imageType = VK_IMAGE_TYPE_2D;
info->extent = {size.width, size.height, 1};
info->arrayLayers = size.depthOrArrayLayers;
break;
case wgpu::TextureDimension::e3D:
info->imageType = VK_IMAGE_TYPE_3D;
info->extent = {size.width, size.height, size.depthOrArrayLayers};
info->arrayLayers = 1;
break;
}
}
Aspect ComputeCombinedAspect(Device* device, const Format& format) {
// In early Vulkan versions it is not possible to transition depth and stencil separetely so
// textures with Depth|Stencil will be promoted to a single CombinedDepthStencil aspect
// internally.
if (format.aspects == (Aspect::Depth | Aspect::Stencil)) {
return Aspect::CombinedDepthStencil;
}
// Same thing for Stencil8 if it is emulated with a depth-stencil format and not directly S8.
if (format.format == wgpu::TextureFormat::Stencil8 &&
!device->IsToggleEnabled(Toggle::VulkanUseS8)) {
return Aspect::CombinedDepthStencil;
}
// Some multiplanar images cannot have planes transitioned separately and instead Vulkan
// requires that the "Color" aspect be used for barriers, so Plane0|Plane1|Plane2 is promoted to
// just Color. The Vulkan spec requires: "If image has a single-plane color format or is not
// disjoint, then the aspectMask member of subresourceRange must be VK_IMAGE_ASPECT_COLOR_BIT.".
if (format.IsMultiPlanar()) {
return Aspect::Color;
}
// No need to combine aspects.
return Aspect::None;
}
} // namespace
#define SIMPLE_FORMAT_MAPPING(X) \
X(wgpu::TextureFormat::R8Unorm, VK_FORMAT_R8_UNORM) \
X(wgpu::TextureFormat::R8Snorm, VK_FORMAT_R8_SNORM) \
X(wgpu::TextureFormat::R8Uint, VK_FORMAT_R8_UINT) \
X(wgpu::TextureFormat::R8Sint, VK_FORMAT_R8_SINT) \
\
X(wgpu::TextureFormat::R16Unorm, VK_FORMAT_R16_UNORM) \
X(wgpu::TextureFormat::R16Snorm, VK_FORMAT_R16_SNORM) \
X(wgpu::TextureFormat::R16Uint, VK_FORMAT_R16_UINT) \
X(wgpu::TextureFormat::R16Sint, VK_FORMAT_R16_SINT) \
X(wgpu::TextureFormat::R16Float, VK_FORMAT_R16_SFLOAT) \
X(wgpu::TextureFormat::RG8Unorm, VK_FORMAT_R8G8_UNORM) \
X(wgpu::TextureFormat::RG8Snorm, VK_FORMAT_R8G8_SNORM) \
X(wgpu::TextureFormat::RG8Uint, VK_FORMAT_R8G8_UINT) \
X(wgpu::TextureFormat::RG8Sint, VK_FORMAT_R8G8_SINT) \
\
X(wgpu::TextureFormat::R32Uint, VK_FORMAT_R32_UINT) \
X(wgpu::TextureFormat::R32Sint, VK_FORMAT_R32_SINT) \
X(wgpu::TextureFormat::R32Float, VK_FORMAT_R32_SFLOAT) \
X(wgpu::TextureFormat::RG16Unorm, VK_FORMAT_R16G16_UNORM) \
X(wgpu::TextureFormat::RG16Snorm, VK_FORMAT_R16G16_SNORM) \
X(wgpu::TextureFormat::RG16Uint, VK_FORMAT_R16G16_UINT) \
X(wgpu::TextureFormat::RG16Sint, VK_FORMAT_R16G16_SINT) \
X(wgpu::TextureFormat::RG16Float, VK_FORMAT_R16G16_SFLOAT) \
X(wgpu::TextureFormat::RGBA8Unorm, VK_FORMAT_R8G8B8A8_UNORM) \
X(wgpu::TextureFormat::RGBA8UnormSrgb, VK_FORMAT_R8G8B8A8_SRGB) \
X(wgpu::TextureFormat::RGBA8Snorm, VK_FORMAT_R8G8B8A8_SNORM) \
X(wgpu::TextureFormat::RGBA8Uint, VK_FORMAT_R8G8B8A8_UINT) \
X(wgpu::TextureFormat::RGBA8Sint, VK_FORMAT_R8G8B8A8_SINT) \
X(wgpu::TextureFormat::BGRA8Unorm, VK_FORMAT_B8G8R8A8_UNORM) \
X(wgpu::TextureFormat::BGRA8UnormSrgb, VK_FORMAT_B8G8R8A8_SRGB) \
X(wgpu::TextureFormat::RGB10A2Uint, VK_FORMAT_A2B10G10R10_UINT_PACK32) \
X(wgpu::TextureFormat::RGB10A2Unorm, VK_FORMAT_A2B10G10R10_UNORM_PACK32) \
X(wgpu::TextureFormat::RG11B10Ufloat, VK_FORMAT_B10G11R11_UFLOAT_PACK32) \
X(wgpu::TextureFormat::RGB9E5Ufloat, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) \
\
X(wgpu::TextureFormat::RG32Uint, VK_FORMAT_R32G32_UINT) \
X(wgpu::TextureFormat::RG32Sint, VK_FORMAT_R32G32_SINT) \
X(wgpu::TextureFormat::RG32Float, VK_FORMAT_R32G32_SFLOAT) \
X(wgpu::TextureFormat::RGBA16Unorm, VK_FORMAT_R16G16B16A16_UNORM) \
X(wgpu::TextureFormat::RGBA16Snorm, VK_FORMAT_R16G16B16A16_SNORM) \
X(wgpu::TextureFormat::RGBA16Uint, VK_FORMAT_R16G16B16A16_UINT) \
X(wgpu::TextureFormat::RGBA16Sint, VK_FORMAT_R16G16B16A16_SINT) \
X(wgpu::TextureFormat::RGBA16Float, VK_FORMAT_R16G16B16A16_SFLOAT) \
\
X(wgpu::TextureFormat::RGBA32Uint, VK_FORMAT_R32G32B32A32_UINT) \
X(wgpu::TextureFormat::RGBA32Sint, VK_FORMAT_R32G32B32A32_SINT) \
X(wgpu::TextureFormat::RGBA32Float, VK_FORMAT_R32G32B32A32_SFLOAT) \
\
X(wgpu::TextureFormat::Depth16Unorm, VK_FORMAT_D16_UNORM) \
X(wgpu::TextureFormat::Depth32Float, VK_FORMAT_D32_SFLOAT) \
X(wgpu::TextureFormat::Depth32FloatStencil8, VK_FORMAT_D32_SFLOAT_S8_UINT) \
\
X(wgpu::TextureFormat::BC1RGBAUnorm, VK_FORMAT_BC1_RGBA_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC1RGBAUnormSrgb, VK_FORMAT_BC1_RGBA_SRGB_BLOCK) \
X(wgpu::TextureFormat::BC2RGBAUnorm, VK_FORMAT_BC2_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC2RGBAUnormSrgb, VK_FORMAT_BC2_SRGB_BLOCK) \
X(wgpu::TextureFormat::BC3RGBAUnorm, VK_FORMAT_BC3_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC3RGBAUnormSrgb, VK_FORMAT_BC3_SRGB_BLOCK) \
X(wgpu::TextureFormat::BC4RSnorm, VK_FORMAT_BC4_SNORM_BLOCK) \
X(wgpu::TextureFormat::BC4RUnorm, VK_FORMAT_BC4_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC5RGSnorm, VK_FORMAT_BC5_SNORM_BLOCK) \
X(wgpu::TextureFormat::BC5RGUnorm, VK_FORMAT_BC5_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC6HRGBFloat, VK_FORMAT_BC6H_SFLOAT_BLOCK) \
X(wgpu::TextureFormat::BC6HRGBUfloat, VK_FORMAT_BC6H_UFLOAT_BLOCK) \
X(wgpu::TextureFormat::BC7RGBAUnorm, VK_FORMAT_BC7_UNORM_BLOCK) \
X(wgpu::TextureFormat::BC7RGBAUnormSrgb, VK_FORMAT_BC7_SRGB_BLOCK) \
\
X(wgpu::TextureFormat::ETC2RGB8Unorm, VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK) \
X(wgpu::TextureFormat::ETC2RGB8UnormSrgb, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK) \
X(wgpu::TextureFormat::ETC2RGB8A1Unorm, VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK) \
X(wgpu::TextureFormat::ETC2RGB8A1UnormSrgb, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK) \
X(wgpu::TextureFormat::ETC2RGBA8Unorm, VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK) \
X(wgpu::TextureFormat::ETC2RGBA8UnormSrgb, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK) \
X(wgpu::TextureFormat::EACR11Unorm, VK_FORMAT_EAC_R11_UNORM_BLOCK) \
X(wgpu::TextureFormat::EACR11Snorm, VK_FORMAT_EAC_R11_SNORM_BLOCK) \
X(wgpu::TextureFormat::EACRG11Unorm, VK_FORMAT_EAC_R11G11_UNORM_BLOCK) \
X(wgpu::TextureFormat::EACRG11Snorm, VK_FORMAT_EAC_R11G11_SNORM_BLOCK) \
\
X(wgpu::TextureFormat::ASTC4x4Unorm, VK_FORMAT_ASTC_4x4_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC4x4UnormSrgb, VK_FORMAT_ASTC_4x4_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC5x4Unorm, VK_FORMAT_ASTC_5x4_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC5x4UnormSrgb, VK_FORMAT_ASTC_5x4_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC5x5Unorm, VK_FORMAT_ASTC_5x5_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC5x5UnormSrgb, VK_FORMAT_ASTC_5x5_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC6x5Unorm, VK_FORMAT_ASTC_6x5_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC6x5UnormSrgb, VK_FORMAT_ASTC_6x5_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC6x6Unorm, VK_FORMAT_ASTC_6x6_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC6x6UnormSrgb, VK_FORMAT_ASTC_6x6_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC8x5Unorm, VK_FORMAT_ASTC_8x5_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC8x5UnormSrgb, VK_FORMAT_ASTC_8x5_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC8x6Unorm, VK_FORMAT_ASTC_8x6_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC8x6UnormSrgb, VK_FORMAT_ASTC_8x6_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC8x8Unorm, VK_FORMAT_ASTC_8x8_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC8x8UnormSrgb, VK_FORMAT_ASTC_8x8_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC10x5Unorm, VK_FORMAT_ASTC_10x5_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC10x5UnormSrgb, VK_FORMAT_ASTC_10x5_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC10x6Unorm, VK_FORMAT_ASTC_10x6_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC10x6UnormSrgb, VK_FORMAT_ASTC_10x6_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC10x8Unorm, VK_FORMAT_ASTC_10x8_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC10x8UnormSrgb, VK_FORMAT_ASTC_10x8_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC10x10Unorm, VK_FORMAT_ASTC_10x10_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC10x10UnormSrgb, VK_FORMAT_ASTC_10x10_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC12x10Unorm, VK_FORMAT_ASTC_12x10_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC12x10UnormSrgb, VK_FORMAT_ASTC_12x10_SRGB_BLOCK) \
X(wgpu::TextureFormat::ASTC12x12Unorm, VK_FORMAT_ASTC_12x12_UNORM_BLOCK) \
X(wgpu::TextureFormat::ASTC12x12UnormSrgb, VK_FORMAT_ASTC_12x12_SRGB_BLOCK) \
\
X(wgpu::TextureFormat::R8BG8Biplanar420Unorm, VK_FORMAT_G8_B8R8_2PLANE_420_UNORM) \
X(wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm, \
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16)
// Converts Dawn texture format to Vulkan formats.
VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format) {
switch (format) {
#define X(wgpuFormat, vkFormat) \
case wgpuFormat: \
return vkFormat;
SIMPLE_FORMAT_MAPPING(X)
#undef X
case wgpu::TextureFormat::Depth24PlusStencil8:
// Depth24PlusStencil8 maps to either of these two formats because only requires
// that one of the two be present. The VulkanUseD32S8 toggle combines the wish of
// the environment, default to using D32S8, and availability information so we know
// that the format is available.
if (device->IsToggleEnabled(Toggle::VulkanUseD32S8)) {
return VK_FORMAT_D32_SFLOAT_S8_UINT;
} else {
return VK_FORMAT_D24_UNORM_S8_UINT;
}
case wgpu::TextureFormat::Depth24Plus:
return VK_FORMAT_D32_SFLOAT;
case wgpu::TextureFormat::Stencil8:
// Try to use the stencil8 format if possible, otherwise use whatever format we can
// use that contains a stencil8 component.
if (device->IsToggleEnabled(Toggle::VulkanUseS8)) {
return VK_FORMAT_S8_UINT;
} else {
return VulkanImageFormat(device, wgpu::TextureFormat::Depth24PlusStencil8);
}
// R8BG8A8Triplanar420Unorm format is only supported on macOS.
case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm:
case wgpu::TextureFormat::Undefined:
break;
}
DAWN_UNREACHABLE();
}
// Converts Dawn texture format to Vulkan formats.
VkFormat ColorVulkanImageFormat(wgpu::TextureFormat format) {
switch (format) {
#define X(wgpuFormat, vkFormat) \
case wgpuFormat: \
return vkFormat;
SIMPLE_FORMAT_MAPPING(X)
#undef X
default:
return VK_FORMAT_UNDEFINED;
}
DAWN_UNREACHABLE();
}
ResultOrError<wgpu::TextureFormat> FormatFromVkFormat(const Device* device, VkFormat vkFormat) {
switch (vkFormat) {
#define X(wgpuFormat, vkFormat) \
case vkFormat: \
return wgpuFormat;
SIMPLE_FORMAT_MAPPING(X)
#undef X
case VK_FORMAT_S8_UINT:
if (device->IsToggleEnabled(Toggle::VulkanUseS8)) {
return wgpu::TextureFormat::Stencil8;
}
break;
case VK_FORMAT_D24_UNORM_S8_UINT:
if (!device->IsToggleEnabled(Toggle::VulkanUseD32S8)) {
return wgpu::TextureFormat::Depth24PlusStencil8;
}
break;
default:
break;
}
return DAWN_VALIDATION_ERROR("Unsupported VkFormat %x", vkFormat);
}
#undef SIMPLE_FORMAT_MAPPING
// Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose
// between color and depth attachment usages.
VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) {
VkImageUsageFlags flags = 0;
if (usage & wgpu::TextureUsage::CopySrc) {
flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (usage & wgpu::TextureUsage::CopyDst) {
flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (usage & wgpu::TextureUsage::TextureBinding) {
flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
// If the sampled texture is a depth/stencil texture, its image layout will be set
// to DEPTH_STENCIL_READ_ONLY_OPTIMAL in order to support readonly depth/stencil
// attachment. That layout requires DEPTH_STENCIL_ATTACHMENT_BIT image usage.
if (format.HasDepthOrStencil() && format.isRenderable) {
flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
}
if (usage & wgpu::TextureUsage::StorageBinding) {
flags |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (usage & wgpu::TextureUsage::RenderAttachment) {
if (format.HasDepthOrStencil()) {
flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
} else {
flags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
}
// Choosing Vulkan image usages should not know about kReadOnlyRenderAttachment because that's
// a property of when the image is used, not of the creation.
DAWN_ASSERT(!(usage & kReadOnlyRenderAttachment));
return flags;
}
// Chooses which Vulkan image layout should be used for the given Dawn usage. Note that this
// layout must match the layout given to various Vulkan operations as well as the layout given
// to descriptor set writes.
VkImageLayout VulkanImageLayout(const Format& format, wgpu::TextureUsage usage) {
if (usage == wgpu::TextureUsage::None) {
return VK_IMAGE_LAYOUT_UNDEFINED;
}
if (!wgpu::HasZeroOrOneBits(usage)) {
// sampled | (some sort of readonly depth-stencil aspect) is the only possible multi-bit
// usage, if more appear we will need additional special-casing.
DAWN_ASSERT(IsSubset(
usage, wgpu::TextureUsage::TextureBinding | kDepthReadOnlyStencilWritableAttachment |
kDepthWritableStencilReadOnlyAttachment | kReadOnlyRenderAttachment));
if (IsSubset(kDepthReadOnlyStencilWritableAttachment, usage)) {
return VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL;
} else if (IsSubset(kDepthWritableStencilReadOnlyAttachment, usage)) {
return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL;
} else {
DAWN_ASSERT(
IsSubset(usage, kReadOnlyRenderAttachment | wgpu::TextureUsage::TextureBinding));
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
}
// Usage has a single bit so we can switch on its value directly.
switch (usage) {
case wgpu::TextureUsage::CopyDst:
return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
// The layout returned here is the one that will be used at bindgroup creation time.
case wgpu::TextureUsage::TextureBinding:
// The sampled image can be used as a readonly depth/stencil attachment at the same
// time if it is a depth/stencil renderable format, so the image layout need to be
// VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL.
if (format.HasDepthOrStencil() && format.isRenderable) {
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
}
return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// Vulkan texture copy functions require the image to be in _one_ known layout.
// Depending on whether parts of the texture have been transitioned to only CopySrc
// or a combination with something else, the texture could be in a combination of
// GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we make CopySrc use
// GENERAL.
// TODO(crbug.com/dawn/851): We no longer need to transition resources all at
// once and can instead track subresources so we should lift this limitation.
case wgpu::TextureUsage::CopySrc:
// Read-only and write-only storage textures must use general layout because load
// and store operations on storage images can only be done on the images in
// VK_IMAGE_LAYOUT_GENERAL layout.
case wgpu::TextureUsage::StorageBinding:
case kReadOnlyStorageTexture:
case kWriteOnlyStorageTexture:
return VK_IMAGE_LAYOUT_GENERAL;
case wgpu::TextureUsage::RenderAttachment:
if (format.HasDepthOrStencil()) {
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
case kReadOnlyRenderAttachment:
return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
case kPresentReleaseTextureUsage:
return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case kPresentAcquireTextureUsage:
// We always consider images being acquired from the swapchain as uninitialized,
// so we can use the UNDEFINED Vulkan image layout.
return VK_IMAGE_LAYOUT_UNDEFINED;
case wgpu::TextureUsage::TransientAttachment:
// Will be covered by RenderAttachment above, as specification of
// TransientAttachment requires that RenderAttachment also be
// specified.
DAWN_UNREACHABLE();
break;
case wgpu::TextureUsage::StorageAttachment:
// TODO(dawn:1704): Support PLS on Vulkan.
DAWN_UNREACHABLE();
case wgpu::TextureUsage::None:
break;
}
DAWN_UNREACHABLE();
}
VkImageLayout VulkanImageLayoutForDepthStencilAttachment(const Format& format,
bool depthReadOnly,
bool stencilReadOnly) {
wgpu::TextureUsage depth = wgpu::TextureUsage::None;
if (format.HasDepth()) {
depth = depthReadOnly ? kReadOnlyRenderAttachment : wgpu::TextureUsage::RenderAttachment;
}
wgpu::TextureUsage stencil = wgpu::TextureUsage::None;
if (format.HasStencil()) {
stencil =
stencilReadOnly ? kReadOnlyRenderAttachment : wgpu::TextureUsage::RenderAttachment;
}
return VulkanImageLayout(format, MergeDepthStencilUsage(depth, stencil));
}
VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount) {
switch (sampleCount) {
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
}
DAWN_UNREACHABLE();
}
MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*,
const UnpackedPtr<TextureDescriptor>& descriptor) {
DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D,
"Texture dimension (%s) is not %s.", descriptor->dimension,
wgpu::TextureDimension::e2D);
DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.",
descriptor->mipLevelCount);
DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.",
descriptor->size.depthOrArrayLayers);
DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.",
descriptor->sampleCount);
return {};
}
bool IsSampleCountSupported(const dawn::native::vulkan::Device* device,
const VkImageCreateInfo& imageCreateInfo) {
DAWN_ASSERT(device);
VkPhysicalDevice vkPhysicalDevice =
ToBackend(device->GetPhysicalDevice())->GetVkPhysicalDevice();
VkImageFormatProperties properties;
if (device->fn.GetPhysicalDeviceImageFormatProperties(
vkPhysicalDevice, imageCreateInfo.format, imageCreateInfo.imageType,
imageCreateInfo.tiling, imageCreateInfo.usage, imageCreateInfo.flags,
&properties) != VK_SUCCESS) {
DAWN_UNREACHABLE();
}
return properties.sampleCounts & imageCreateInfo.samples;
}
// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor,
VkImageUsageFlags extraUsages) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor));
DAWN_TRY(texture->InitializeAsInternalTexture(extraUsages));
return std::move(texture);
}
// static
ResultOrError<Ref<Texture>> Texture::CreateFromExternal(
Device* device,
const ExternalImageDescriptorVk* descriptor,
const UnpackedPtr<TextureDescriptor>& textureDescriptor,
external_memory::Service* externalMemoryService) {
Ref<Texture> texture = AcquireRef(new Texture(device, textureDescriptor));
DAWN_TRY(texture->InitializeFromExternal(descriptor, externalMemoryService));
return texture;
}
// static
ResultOrError<Ref<Texture>> Texture::CreateFromSharedTextureMemory(
SharedTextureMemory* memory,
const UnpackedPtr<TextureDescriptor>& textureDescriptor) {
Ref<Texture> texture =
AcquireRef(new Texture(ToBackend(memory->GetDevice()), textureDescriptor));
texture->mSharedResourceMemoryContents = memory->GetContents();
texture->mSharedTextureMemoryObjects = {memory->GetVkImage(), memory->GetVkDeviceMemory()};
texture->mHandle = texture->mSharedTextureMemoryObjects.vkImage->Get();
texture->mExternalAllocation = texture->mSharedTextureMemoryObjects.vkDeviceMemory->Get();
texture->mExportQueueFamilyIndex = memory->GetQueueFamilyIndex();
return texture;
}
// static
Ref<Texture> Texture::CreateForSwapChain(Device* device,
const UnpackedPtr<TextureDescriptor>& descriptor,
VkImage nativeImage) {
Ref<Texture> texture = AcquireRef(new Texture(device, descriptor));
texture->InitializeForSwapChain(nativeImage);
return texture;
}
Texture::Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor)
: TextureBase(device, descriptor),
mCombinedAspect(ComputeCombinedAspect(device, GetFormat())),
// A usage of none will make sure the texture is transitioned before its first use as
// required by the Vulkan spec.
mSubresourceLastSyncInfos(
mCombinedAspect != Aspect::None ? mCombinedAspect : GetFormat().aspects,
GetArrayLayers(),
GetNumMipLevels(),
TextureSyncInfo{wgpu::TextureUsage::None, wgpu::ShaderStage::None}) {}
MaybeError Texture::InitializeAsInternalTexture(VkImageUsageFlags extraUsages) {
Device* device = ToBackend(GetDevice());
// If this triggers, it means it's time to add tests and implement support for readonly
// depth-stencil attachments that are also used as readonly storage bindings in the pass.
// Have fun! :)
DAWN_ASSERT(
!(GetFormat().HasDepthOrStencil() && (GetUsage() & wgpu::TextureUsage::StorageBinding)));
// Create the Vulkan image "container". We don't need to check that the format supports the
// combination of sample, usage etc. because validation should have been done in the Dawn
// frontend already based on the minimum supported formats in the Vulkan spec
VkImageCreateInfo createInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &createInfo);
PNextChainBuilder createInfoChain(&createInfo);
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
createInfo.format = VulkanImageFormat(device, GetFormat().format);
createInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
createInfo.usage = VulkanImageUsage(GetInternalUsage(), GetFormat()) | extraUsages;
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkImageFormatListCreateInfo imageFormatListInfo = {};
std::vector<VkFormat> viewFormats;
bool requiresViewFormatsList = GetViewFormats().any();
// As current SPIR-V SPEC doesn't support 'bgra8' as a valid image format, to support the
// STORAGE usage of BGRA8Unorm we have to create an RGBA8Unorm image view on the BGRA8Unorm
// storage texture and polyfill it as RGBA8Unorm in Tint. See http://crbug.com/dawn/1641 for
// more details.
if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM &&
createInfo.usage & VK_IMAGE_USAGE_STORAGE_BIT) {
viewFormats.push_back(VK_FORMAT_R8G8B8A8_UNORM);
requiresViewFormatsList = true;
}
if (GetFormat().IsMultiPlanar() || requiresViewFormatsList) {
// Multi-planar image needs to have VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT in order to be able
// to create per-plane view. See
// https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkImageCreateFlagBits.html
//
// Note: we cannot include R8 & RG8 in the viewFormats list of
// G8_B8R8_2PLANE_420_UNORM. The Vulkan validation layer will disallow that.
createInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
// Add the view format list only when the usage does not have storage. Otherwise, the VVL will
// say creation of the texture is invalid.
// See https://github.com/gpuweb/gpuweb/issues/4426.
if (requiresViewFormatsList && device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList) &&
!(createInfo.usage & VK_IMAGE_USAGE_STORAGE_BIT)) {
createInfoChain.Add(&imageFormatListInfo, VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO);
viewFormats.push_back(VulkanImageFormat(device, GetFormat().format));
for (FormatIndex i : IterateBitSet(GetViewFormats())) {
const Format& viewFormat = device->GetValidInternalFormat(i);
viewFormats.push_back(VulkanImageFormat(device, viewFormat.format));
}
imageFormatListInfo.viewFormatCount = viewFormats.size();
imageFormatListInfo.pViewFormats = viewFormats.data();
}
DAWN_ASSERT(IsSampleCountSupported(device, createInfo));
if (GetArrayLayers() >= 6 && GetBaseSize().width == GetBaseSize().height) {
createInfo.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
if (createInfo.imageType == VK_IMAGE_TYPE_3D &&
createInfo.usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
createInfo.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
createInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
DAWN_TRY(CheckVkOOMThenSuccess(
device->fn.CreateImage(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImage"));
mOwnsHandle = true;
// Create the image memory and associate it with the container
VkMemoryRequirements requirements;
device->fn.GetImageMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
bool forceDisableSubAllocation =
(device->IsToggleEnabled(
Toggle::DisableSubAllocationFor2DTextureWithCopyDstOrRenderAttachment)) &&
GetDimension() == wgpu::TextureDimension::e2D &&
(GetInternalUsage() & (wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment));
auto memoryKind = (GetInternalUsage() & wgpu::TextureUsage::TransientAttachment)
? MemoryKind::LazilyAllocated
: MemoryKind::Opaque;
DAWN_TRY_ASSIGN(mMemoryAllocation, device->GetResourceMemoryAllocator()->Allocate(
requirements, memoryKind, forceDisableSubAllocation));
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle,
ToBackend(mMemoryAllocation.GetResourceHeap())->GetMemory(),
mMemoryAllocation.GetOffset()),
"BindImageMemory"));
// crbug.com/1361662
// This works around an Intel Gen12 mesa bug due to CCS ambiguates stomping on each other.
// https://gitlab.freedesktop.org/mesa/mesa/-/issues/7301#note_1826367
if (device->IsToggleEnabled(Toggle::VulkanClearGen12TextureWithCCSAmbiguateOnCreation)) {
auto format = GetFormat().format;
bool textureIsBuggy =
format == wgpu::TextureFormat::R8Unorm || format == wgpu::TextureFormat::R8Snorm ||
format == wgpu::TextureFormat::R8Uint || format == wgpu::TextureFormat::R8Sint ||
// These are flaky.
format == wgpu::TextureFormat::RG16Sint || format == wgpu::TextureFormat::RGBA16Sint ||
format == wgpu::TextureFormat::RGBA32Float;
textureIsBuggy &= GetNumMipLevels() > 1;
textureIsBuggy &= GetDimension() == wgpu::TextureDimension::e2D;
textureIsBuggy &= IsPowerOfTwo(GetBaseSize().width) && IsPowerOfTwo(GetBaseSize().height);
if (textureIsBuggy) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice()->GetQueue())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::Zero));
}
}
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
DAWN_TRY(ClearTexture(ToBackend(GetDevice()->GetQueue())->GetPendingRecordingContext(),
GetAllSubresources(), TextureBase::ClearValue::NonZero));
}
SetLabelImpl();
return {};
}
// Internally managed, but imported from external handle
MaybeError Texture::InitializeFromExternal(const ExternalImageDescriptorVk* descriptor,
external_memory::Service* externalMemoryService) {
Device* device = ToBackend(GetDevice());
VkFormat format = VulkanImageFormat(device, GetFormat().format);
VkImageUsageFlags usage = VulkanImageUsage(GetInternalUsage(), GetFormat());
bool supportsDisjoint;
DAWN_INVALID_IF(
!externalMemoryService->SupportsCreateImage(descriptor, format, usage, &supportsDisjoint),
"Creating an image from external memory is not supported.");
// The creation of mSubresourceLastUsage assumes that multi-planar are always disjoint and sets
// the combined aspect without checking for disjoint support.
// TODO(dawn:1548): Support multi-planar images with the DISJOINT feature and potentially allow
// acting on planes individually? Always using Color is valid even for disjoint images.
DAWN_UNUSED(supportsDisjoint);
DAWN_ASSERT(!GetFormat().IsMultiPlanar() || mCombinedAspect == Aspect::Color);
mExternalState = ExternalState::PendingAcquire;
mExportQueueFamilyIndex = externalMemoryService->GetQueueFamilyIndex(descriptor->GetType());
mPendingAcquireOldLayout = descriptor->releasedOldLayout;
mPendingAcquireNewLayout = descriptor->releasedNewLayout;
VkImageCreateInfo baseCreateInfo = {};
FillVulkanCreateInfoSizesAndType(*this, &baseCreateInfo);
PNextChainBuilder createInfoChain(&baseCreateInfo);
baseCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
baseCreateInfo.format = format;
baseCreateInfo.usage = usage;
baseCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
baseCreateInfo.queueFamilyIndexCount = 0;
baseCreateInfo.pQueueFamilyIndices = nullptr;
// We always set VK_IMAGE_USAGE_TRANSFER_DST_BIT unconditionally beause the Vulkan images
// that are used in vkCmdClearColorImage() must have been created with this flag, which is
// also required for the implementation of robust resource initialization.
baseCreateInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
VkImageFormatListCreateInfo imageFormatListInfo = {};
std::vector<VkFormat> viewFormats;
if (GetViewFormats().any()) {
baseCreateInfo.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (device->GetDeviceInfo().HasExt(DeviceExt::ImageFormatList)) {
createInfoChain.Add(&imageFormatListInfo,
VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO);
for (FormatIndex i : IterateBitSet(GetViewFormats())) {
const Format& viewFormat = device->GetValidInternalFormat(i);
viewFormats.push_back(VulkanImageFormat(device, viewFormat.format));
}
imageFormatListInfo.viewFormatCount = viewFormats.size();
imageFormatListInfo.pViewFormats = viewFormats.data();
}
}
DAWN_TRY_ASSIGN(mHandle, externalMemoryService->CreateImage(descriptor, baseCreateInfo));
mOwnsHandle = true;
SetLabelHelper("Dawn_ExternalTexture");
return {};
}
void Texture::InitializeForSwapChain(VkImage nativeImage) {
mHandle = nativeImage;
mSubresourceLastSyncInfos.Fill({kPresentAcquireTextureUsage, wgpu::ShaderStage::None});
SetLabelHelper("Dawn_SwapChainTexture");
}
MaybeError Texture::BindExternalMemory(const ExternalImageDescriptorVk* descriptor,
VkDeviceMemory externalMemoryAllocation,
std::vector<VkSemaphore> waitSemaphores) {
Device* device = ToBackend(GetDevice());
DAWN_TRY(CheckVkSuccess(
device->fn.BindImageMemory(device->GetVkDevice(), mHandle, externalMemoryAllocation, 0),
"BindImageMemory (external)"));
// Don't clear imported texture if already initialized
if (descriptor->isInitialized) {
SetIsSubresourceContentInitialized(true, GetAllSubresources());
}
// Success, acquire all the external objects.
mExternalAllocation = externalMemoryAllocation;
mWaitRequirements = std::move(waitSemaphores);
return {};
}
void Texture::TransitionEagerlyForExport(CommandRecordingContext* recordingContext) {
mExternalState = ExternalState::EagerlyTransitioned;
// Get any usage, ideally the last one to do nothing
DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
const SubresourceRange range = {GetDisjointVulkanAspects(), {0, 1}, {0, 1}};
const TextureSyncInfo syncInfo = mSubresourceLastSyncInfos.Get(range.aspects, 0, 0);
std::vector<VkImageMemoryBarrier> barriers;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
// Same usage as last.
TransitionUsageAndGetResourceBarrier(syncInfo.usage, syncInfo.shaderStages, range, &barriers,
&srcStages, &dstStages);
DAWN_ASSERT(barriers.size() == 1);
VkImageMemoryBarrier& barrier = barriers[0];
// The barrier must be paired with another barrier that will specify the dst access mask on the
// importing queue.
barrier.dstAccessMask = 0;
if (mDesiredExportLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
barrier.newLayout = mDesiredExportLayout;
}
Device* device = ToBackend(GetDevice());
barrier.srcQueueFamilyIndex = device->GetGraphicsQueueFamily();
barrier.dstQueueFamilyIndex = mExportQueueFamilyIndex;
// We don't know when the importing queue will need the texture, so pass
// VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT to ensure the barrier happens-before any usage in the
// importing queue.
dstStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
device->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
}
std::vector<VkSemaphore> Texture::AcquireWaitRequirements() {
return std::move(mWaitRequirements);
}
void Texture::SetPendingAcquire(VkImageLayout pendingAcquireOldLayout,
VkImageLayout pendingAcquireNewLayout) {
DAWN_ASSERT(GetSharedResourceMemoryContents() != nullptr);
mExternalState = ExternalState::PendingAcquire;
mLastExternalState = ExternalState::PendingAcquire;
mPendingAcquireOldLayout = pendingAcquireOldLayout;
mPendingAcquireNewLayout = pendingAcquireNewLayout;
}
MaybeError Texture::EndAccess(ExternalSemaphoreHandle* handle,
VkImageLayout* releasedOldLayout,
VkImageLayout* releasedNewLayout) {
// Release the texture
mExternalState = ExternalState::Released;
DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
wgpu::TextureUsage usage =
mSubresourceLastSyncInfos.Get(GetDisjointVulkanAspects(), 0, 0).usage;
// Compute the layouts for the queue transition for export. desiredLayout == UNDEFINED is a tag
// value used to export with whatever the current layout is. However queue transitioning to the
// UNDEFINED layout is disallowed so we handle the case where currentLayout is UNDEFINED by
// promoting to GENERAL.
VkImageLayout currentLayout = VulkanImageLayout(GetFormat(), usage);
VkImageLayout targetLayout;
if (currentLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
targetLayout = currentLayout;
} else {
targetLayout = VK_IMAGE_LAYOUT_GENERAL;
}
// We have to manually trigger a transition if the texture hasn't been actually used or if we
// need a layout transition.
// TODO(dawn:1509): Avoid the empty submit.
if (mExternalSemaphoreHandle == kNullExternalSemaphoreHandle || targetLayout != currentLayout) {
mDesiredExportLayout = targetLayout;
Queue* queue = ToBackend(GetDevice()->GetQueue());
CommandRecordingContext* recordingContext = queue->GetPendingRecordingContext();
recordingContext->externalTexturesForEagerTransition.insert(this);
DAWN_TRY(queue->SubmitPendingCommands());
currentLayout = targetLayout;
}
DAWN_ASSERT(mExternalSemaphoreHandle != kNullExternalSemaphoreHandle);
// Write out the layouts and signal semaphore
*releasedOldLayout = currentLayout;
*releasedNewLayout = targetLayout;
*handle = mExternalSemaphoreHandle;
mExternalSemaphoreHandle = kNullExternalSemaphoreHandle;
return {};
}
MaybeError Texture::ExportExternalTexture(VkImageLayout desiredLayout,
ExternalSemaphoreHandle* handle,
VkImageLayout* releasedOldLayout,
VkImageLayout* releasedNewLayout) {
DAWN_INVALID_IF(mExternalState == ExternalState::Released,
"Can't export a signal semaphore from signaled texture %s.", this);
DAWN_INVALID_IF(mExternalAllocation == VK_NULL_HANDLE,
"Can't export a signal semaphore from destroyed or non-external texture %s.",
this);
DAWN_INVALID_IF(desiredLayout != VK_IMAGE_LAYOUT_UNDEFINED,
"desiredLayout (%d) was not VK_IMAGE_LAYOUT_UNDEFINED", desiredLayout);
DAWN_TRY(EndAccess(handle, releasedOldLayout, releasedNewLayout));
// Destroy the texture so it can't be used again
Destroy();
return {};
}
Texture::~Texture() {
if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) {
ToBackend(GetDevice())
->GetExternalSemaphoreService()
->CloseHandle(mExternalSemaphoreHandle);
}
mExternalSemaphoreHandle = kNullExternalSemaphoreHandle;
}
void Texture::SetLabelHelper(const char* prefix) {
SetDebugName(ToBackend(GetDevice()), mHandle, prefix, GetLabel());
}
void Texture::SetLabelImpl() {
SetLabelHelper("Dawn_InternalTexture");
}
void Texture::DestroyImpl() {
// TODO(crbug.com/dawn/831): DestroyImpl is called from two places.
// - It may be called if the texture is explicitly destroyed with APIDestroy.
// This case is NOT thread-safe and needs proper synchronization with other
// simultaneous uses of the texture.
// - It may be called when the last ref to the texture is dropped and the texture
// is implicitly destroyed. This case is thread-safe because there are no
// other threads using the texture since there are no other live refs.
Device* device = ToBackend(GetDevice());
if (mOwnsHandle) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
}
// For textures created from a VkImage, the allocation is kInvalid so the Device knows
// to skip the deallocation of the (absence of) VkDeviceMemory.
device->GetResourceMemoryAllocator()->Deallocate(&mMemoryAllocation);
if (mExternalAllocation != VK_NULL_HANDLE && GetSharedResourceMemoryContents() == nullptr) {
device->GetFencedDeleter()->DeleteWhenUnused(mExternalAllocation);
}
mHandle = VK_NULL_HANDLE;
mExternalAllocation = VK_NULL_HANDLE;
mSharedTextureMemoryObjects = {};
// For Vulkan, we currently run the base destruction code after the internal changes because
// of the dependency on the texture state which the base code overwrites too early.
TextureBase::DestroyImpl();
}
VkImage Texture::GetHandle() const {
return mHandle;
}
void Texture::TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext,
std::vector<VkImageMemoryBarrier>* barriers,
size_t transitionBarrierStart) {
DAWN_ASSERT(GetNumMipLevels() == 1 && GetArrayLayers() == 1);
// transitionBarrierStart specify the index where barriers for current transition start in
// the vector. barriers->size() - transitionBarrierStart is the number of barriers that we
// have already added into the vector during current transition.
DAWN_ASSERT(barriers->size() - transitionBarrierStart <= 1);
if (mExternalState == ExternalState::PendingAcquire ||
mExternalState == ExternalState::EagerlyTransitioned) {
recordingContext->externalTexturesForEagerTransition.insert(this);
if (barriers->size() == transitionBarrierStart) {
barriers->push_back(BuildMemoryBarrier(
this, wgpu::TextureUsage::None, wgpu::TextureUsage::None,
SubresourceRange::SingleMipAndLayer(0, 0, GetDisjointVulkanAspects())));
}
VkImageMemoryBarrier* barrier = &(*barriers)[transitionBarrierStart];
// Transfer texture from external queue to graphics queue
barrier->srcQueueFamilyIndex = mExportQueueFamilyIndex;
barrier->dstQueueFamilyIndex = ToBackend(GetDevice())->GetGraphicsQueueFamily();
// srcAccessMask means nothing when importing. Queue transfers require a barrier on
// both the importing and exporting queues. The exporting queue should have specified
// this.
barrier->srcAccessMask = 0;
// Save the desired layout. We may need to transition through an intermediate
// |mPendingAcquireLayout| first.
VkImageLayout desiredLayout = barrier->newLayout;
if (mExternalState == ExternalState::PendingAcquire) {
bool isInitialized = IsSubresourceContentInitialized(GetAllSubresources());
// We don't care about the pending old layout if the texture is uninitialized. The
// driver is free to discard it. Also it is invalid to transition to layout UNDEFINED or
// PREINITIALIZED. If the embedder provided no new layout, or we don't care about the
// previous contents, we can skip the layout transition.
// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkImageMemoryBarrier-newLayout-01198
if (!isInitialized || mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_UNDEFINED ||
mPendingAcquireNewLayout == VK_IMAGE_LAYOUT_PREINITIALIZED) {
barrier->oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier->newLayout = desiredLayout;
} else {
barrier->oldLayout = mPendingAcquireOldLayout;
barrier->newLayout = mPendingAcquireNewLayout;
}
} else {
// In case of ExternalState::EagerlyTransitioned, the layouts of the texture's queue
// release were always same. So we exactly match that here for the queue acquire.
// The spec text:
// If the transfer is via an image memory barrier, and an image layout transition is
// desired, then the values of oldLayout and newLayout in the release operation's memory
// barrier must be equal to values of oldLayout and newLayout in the acquire operation's
// memory barrier.
barrier->newLayout = barrier->oldLayout;
}
// If these are unequal, we need an another barrier to transition the layout.
if (barrier->newLayout != desiredLayout) {
VkImageMemoryBarrier layoutBarrier;
layoutBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
layoutBarrier.pNext = nullptr;
layoutBarrier.image = GetHandle();
layoutBarrier.subresourceRange = barrier->subresourceRange;
// Transition from the acquired new layout to the desired layout.
layoutBarrier.oldLayout = barrier->newLayout;
layoutBarrier.newLayout = desiredLayout;
layoutBarrier.srcAccessMask = 0;
layoutBarrier.dstAccessMask = barrier->dstAccessMask;
layoutBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
layoutBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers->push_back(layoutBarrier);
}
mExternalState = ExternalState::Acquired;
}
mLastExternalState = mExternalState;
}
bool Texture::CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage,
wgpu::TextureUsage usage,
wgpu::ShaderStage lastShaderStage,
wgpu::ShaderStage shaderStage) {
// Reuse the texture directly and avoid encoding barriers when it isn't needed.
bool lastReadOnly = IsSubset(lastUsage, kReadOnlyTextureUsages);
if (lastReadOnly && lastUsage == usage && IsSubset(shaderStage, lastShaderStage) &&
mLastExternalState == mExternalState) {
return true;
}
return false;
}
void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext,
const TextureSubresourceSyncInfo& textureSyncInfos,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
if (!UseCombinedAspects()) {
TransitionUsageForPassImpl(recordingContext, textureSyncInfos, imageBarriers, srcStages,
dstStages);
return;
}
// We need to combine aspects for the transition, use a new subresource storage that will
// contain the combined usages for the aspects.
SubresourceStorage<TextureSyncInfo> combinedUsages(mCombinedAspect, GetArrayLayers(),
GetNumMipLevels());
if (mCombinedAspect == Aspect::CombinedDepthStencil) {
// For depth-stencil we can't just combine the aspect with an | operation because there
// needs to be special handling for readonly aspects. Instead figure out which aspect is
// currently being added (and which one is already present) and call the custom merging
// function for depth-stencil.
textureSyncInfos.Iterate([&](const SubresourceRange& range, TextureSyncInfo syncInfo) {
SubresourceRange updateRange = range;
updateRange.aspects = mCombinedAspect;
Aspect aspectsToMerge = range.aspects;
combinedUsages.Update(
updateRange, [&](const SubresourceRange&, TextureSyncInfo* combinedInfo) {
if (aspectsToMerge == Aspect::Depth) {
combinedInfo->usage =
MergeDepthStencilUsage(syncInfo.usage, combinedInfo->usage);
} else if (aspectsToMerge == Aspect::Stencil) {
combinedInfo->usage =
MergeDepthStencilUsage(combinedInfo->usage, syncInfo.usage);
} else {
DAWN_ASSERT(aspectsToMerge == (Aspect::Depth | Aspect::Stencil));
combinedInfo->usage = syncInfo.usage;
}
combinedInfo->shaderStages |= syncInfo.shaderStages;
});
});
} else {
// Combine aspect's usages with the | operation.
textureSyncInfos.Iterate([&](const SubresourceRange& range, TextureSyncInfo syncInfo) {
SubresourceRange updateRange = range;
updateRange.aspects = mCombinedAspect;
combinedUsages.Update(updateRange,
[&](const SubresourceRange&, TextureSyncInfo* combinedInfo) {
combinedInfo->usage |= syncInfo.usage;
combinedInfo->shaderStages |= syncInfo.shaderStages;
});
});
}
TransitionUsageForPassImpl(recordingContext, combinedUsages, imageBarriers, srcStages,
dstStages);
}
void Texture::TransitionUsageForPassImpl(
CommandRecordingContext* recordingContext,
const SubresourceStorage<TextureSyncInfo>& subresourceSyncInfos,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
size_t transitionBarrierStart = imageBarriers->size();
const Format& format = GetFormat();
wgpu::TextureUsage allNewUsages = wgpu::TextureUsage::None;
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
wgpu::ShaderStage allNewShaderStages = wgpu::ShaderStage::None;
wgpu::ShaderStage allLastShaderStages = wgpu::ShaderStage::None;
mSubresourceLastSyncInfos.Merge(subresourceSyncInfos, [&](const SubresourceRange& range,
TextureSyncInfo* lastSyncInfo,
const TextureSyncInfo& newSyncInfo) {
wgpu::TextureUsage newUsage = newSyncInfo.usage;
if (newSyncInfo.shaderStages == wgpu::ShaderStage::None) {
// If the image isn't used in any shader stages, ignore shader usages. Eg. ignore a
// texture binding that isn't actually sampled in any shader.
newUsage &= ~kShaderTextureUsages;
}
if (newUsage == wgpu::TextureUsage::None ||
CanReuseWithoutBarrier(lastSyncInfo->usage, newUsage, lastSyncInfo->shaderStages,
newSyncInfo.shaderStages)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, lastSyncInfo->usage, newUsage, range));
allLastUsages |= lastSyncInfo->usage;
allNewUsages |= newUsage;
allLastShaderStages |= lastSyncInfo->shaderStages;
allNewShaderStages |= newSyncInfo.shaderStages;
if (lastSyncInfo->usage == newUsage &&
IsSubset(lastSyncInfo->usage, kReadOnlyTextureUsages)) {
// Read only usage and no layout transition. We can keep previous shader stages so
// future uses in those stages don't insert barriers.
lastSyncInfo->shaderStages |= newSyncInfo.shaderStages;
} else {
// Image was altered by write or layout transition. We need to clear previous shader
// stages so future uses in those stages will insert barriers.
lastSyncInfo->shaderStages = newSyncInfo.shaderStages;
}
lastSyncInfo->usage = newUsage;
});
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, imageBarriers, transitionBarrierStart);
}
// Skip adding pipeline stages if no barrier was needed to avoid putting TOP_OF_PIPE in the
// destination stages.
if (allNewUsages != wgpu::TextureUsage::None) {
*srcStages |= VulkanPipelineStage(allLastUsages, allLastShaderStages, format);
*dstStages |= VulkanPipelineStage(allNewUsages, allNewShaderStages, format);
}
}
void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext,
wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStages,
const SubresourceRange& range) {
std::vector<VkImageMemoryBarrier> barriers;
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
TransitionUsageAndGetResourceBarrier(usage, shaderStages, range, &barriers, &srcStages,
&dstStages);
if (mExternalState != ExternalState::InternalOnly) {
TweakTransitionForExternalUsage(recordingContext, &barriers, 0);
}
if (!barriers.empty()) {
DAWN_ASSERT(srcStages != 0 && dstStages != 0);
ToBackend(GetDevice())
->fn.CmdPipelineBarrier(recordingContext->commandBuffer, srcStages, dstStages, 0, 0,
nullptr, 0, nullptr, barriers.size(), barriers.data());
}
}
void Texture::TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStages,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
if (UseCombinedAspects()) {
SubresourceRange updatedRange = range;
updatedRange.aspects = mCombinedAspect;
TransitionUsageAndGetResourceBarrierImpl(usage, shaderStages, updatedRange, imageBarriers,
srcStages, dstStages);
} else {
TransitionUsageAndGetResourceBarrierImpl(usage, shaderStages, range, imageBarriers,
srcStages, dstStages);
}
}
void Texture::TransitionUsageAndGetResourceBarrierImpl(
wgpu::TextureUsage usage,
wgpu::ShaderStage shaderStages,
const SubresourceRange& range,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
DAWN_ASSERT(imageBarriers != nullptr);
const Format& format = GetFormat();
if (shaderStages == wgpu::ShaderStage::None) {
// If the image isn't used in any shader stages, ignore shader usages. Eg. ignore a texture
// binding that isn't actually sampled in any shader.
usage &= ~kShaderTextureUsages;
}
wgpu::TextureUsage allLastUsages = wgpu::TextureUsage::None;
wgpu::ShaderStage allLastShaderStages = wgpu::ShaderStage::None;
mSubresourceLastSyncInfos.Update(
range, [&](const SubresourceRange& range, TextureSyncInfo* lastSyncInfo) {
if (CanReuseWithoutBarrier(lastSyncInfo->usage, usage, lastSyncInfo->shaderStages,
shaderStages)) {
return;
}
imageBarriers->push_back(BuildMemoryBarrier(this, lastSyncInfo->usage, usage, range));
allLastUsages |= lastSyncInfo->usage;
allLastShaderStages |= lastSyncInfo->shaderStages;
if (lastSyncInfo->usage == usage && IsSubset(usage, kReadOnlyTextureUsages)) {
// Read only usage and no layout transition. We can keep previous shader stages so
// future uses in those stages don't insert barriers.
lastSyncInfo->shaderStages |= shaderStages;
} else {
// Image was altered by write or layout transition. We need to clear previous shader
// stages so future uses in those stages will insert barriers.
lastSyncInfo->shaderStages = shaderStages;
}
lastSyncInfo->usage = usage;
});
*srcStages |= VulkanPipelineStage(allLastUsages, allLastShaderStages, format);
*dstStages |= VulkanPipelineStage(usage, shaderStages, format);
}
MaybeError Texture::ClearTexture(CommandRecordingContext* recordingContext,
const SubresourceRange& range,
TextureBase::ClearValue clearValue) {
Device* device = ToBackend(GetDevice());
const bool isZero = clearValue == TextureBase::ClearValue::Zero;
uint32_t uClearColor = isZero ? 0 : 1;
float fClearColor = isZero ? 0.f : 1.f;
VkImageSubresourceRange imageRange = {};
imageRange.levelCount = 1;
imageRange.layerCount = 1;
if ((GetInternalUsage() & wgpu::TextureUsage::RenderAttachment) && GetFormat().IsColor() &&
!GetFormat().IsMultiPlanar()) {
TransitionUsageNow(recordingContext, wgpu::TextureUsage::RenderAttachment,
wgpu::ShaderStage::None, range);
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
Aspect aspects = Aspect::None;
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
aspects |= aspect;
}
if (aspects == Aspect::None) {
continue;
}
Extent3D mipSize = GetMipLevelSingleSubresourcePhysicalSize(level, aspects);
BeginRenderPassCmd beginCmd{};
beginCmd.width = mipSize.width;
beginCmd.height = mipSize.height;
TextureViewDescriptor viewDesc = {};
viewDesc.format = GetFormat().format;
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = level;
viewDesc.mipLevelCount = 1u;
viewDesc.baseArrayLayer = layer;
viewDesc.arrayLayerCount = 1u;
ColorAttachmentIndex ca0(uint8_t(0));
DAWN_TRY_ASSIGN(beginCmd.colorAttachments[ca0].view,
TextureView::Create(this, &viewDesc));
RenderPassColorAttachment colorAttachment{};
colorAttachment.view = beginCmd.colorAttachments[ca0].view.Get();
beginCmd.colorAttachments[ca0].clearColor = colorAttachment.clearValue = {
fClearColor, fClearColor, fClearColor, fClearColor};
beginCmd.colorAttachments[ca0].loadOp = colorAttachment.loadOp =
wgpu::LoadOp::Clear;
beginCmd.colorAttachments[ca0].storeOp = colorAttachment.storeOp =
wgpu::StoreOp::Store;
RenderPassDescriptor passDesc{};
passDesc.colorAttachmentCount = 1u;
passDesc.colorAttachments = &colorAttachment;
beginCmd.attachmentState = device->GetOrCreateAttachmentState(Unpack(&passDesc));
DAWN_TRY(
RecordBeginRenderPass(recordingContext, ToBackend(GetDevice()), &beginCmd));
ToBackend(GetDevice())->fn.CmdEndRenderPass(recordingContext->commandBuffer);
}
}
} else if (GetFormat().HasDepthOrStencil()) {
TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, wgpu::ShaderStage::None,
range);
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
Aspect aspects = Aspect::None;
for (Aspect aspect : IterateEnumMask(range.aspects)) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, aspect))) {
// Skip lazy clears if already initialized.
continue;
}
aspects |= aspect;
}
if (aspects == Aspect::None) {
continue;
}
imageRange.aspectMask = VulkanAspectMask(aspects);
imageRange.baseMipLevel = level;
imageRange.baseArrayLayer = layer;
VkClearDepthStencilValue clearDepthStencilValue[1];
clearDepthStencilValue[0].depth = fClearColor;
clearDepthStencilValue[0].stencil = uClearColor;
device->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
clearDepthStencilValue, 1, &imageRange);
}
}
} else {
if (range.aspects == Aspect::None) {
return {};
}
TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst, wgpu::ShaderStage::None,
range);
// need to clear the texture with a copy from buffer
DAWN_ASSERT(range.aspects == Aspect::Color || range.aspects == Aspect::Plane0 ||
range.aspects == Aspect::Plane1 || range.aspects == Aspect::Plane2);
const TexelBlockInfo& blockInfo = GetFormat().GetAspectInfo(range.aspects).block;
Extent3D largestMipSize =
GetMipLevelSingleSubresourcePhysicalSize(range.baseMipLevel, range.aspects);
uint32_t bytesPerRow = Align((largestMipSize.width / blockInfo.width) * blockInfo.byteSize,
device->GetOptimalBytesPerRowAlignment());
uint64_t bufferSize = bytesPerRow * (largestMipSize.height / blockInfo.height) *
largestMipSize.depthOrArrayLayers;
DynamicUploader* uploader = device->GetDynamicUploader();
UploadHandle uploadHandle;
DAWN_TRY_ASSIGN(uploadHandle, uploader->Allocate(
bufferSize, device->GetQueue()->GetPendingCommandSerial(),
blockInfo.byteSize));
memset(uploadHandle.mappedBuffer, uClearColor, bufferSize);
std::vector<VkBufferImageCopy> regions;
for (uint32_t level = range.baseMipLevel; level < range.baseMipLevel + range.levelCount;
++level) {
Extent3D copySize = GetMipLevelSingleSubresourcePhysicalSize(level, range.aspects);
imageRange.baseMipLevel = level;
for (uint32_t layer = range.baseArrayLayer;
layer < range.baseArrayLayer + range.layerCount; ++layer) {
if (clearValue == TextureBase::ClearValue::Zero &&
IsSubresourceContentInitialized(
SubresourceRange::SingleMipAndLayer(level, layer, range.aspects))) {
// Skip lazy clears if already initialized.
continue;
}
TextureDataLayout dataLayout;
dataLayout.offset = uploadHandle.startOffset;
dataLayout.rowsPerImage = copySize.height / blockInfo.height;
dataLayout.bytesPerRow = bytesPerRow;
TextureCopy textureCopy;
textureCopy.aspect = range.aspects;
textureCopy.mipLevel = level;
textureCopy.origin = {0, 0, layer};
textureCopy.texture = this;
regions.push_back(ComputeBufferImageCopyRegion(dataLayout, textureCopy, copySize));
}
}
device->fn.CmdCopyBufferToImage(
recordingContext->commandBuffer, ToBackend(uploadHandle.stagingBuffer)->GetHandle(),
GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions.size(), regions.data());
}
if (clearValue == TextureBase::ClearValue::Zero) {
SetIsSubresourceContentInitialized(true, range);
device->IncrementLazyClearCountForTesting();
}
return {};
}
MaybeError Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
const SubresourceRange& range) {
if (!GetDevice()->IsToggleEnabled(Toggle::LazyClearResourceOnFirstUse)) {
return {};
}
if (!IsSubresourceContentInitialized(range)) {
// If subresource has not been initialized, clear it to black as it could contain dirty
// bits from recycled memory
DAWN_TRY(ClearTexture(recordingContext, range, TextureBase::ClearValue::Zero));
}
return {};
}
void Texture::UpdateExternalSemaphoreHandle(ExternalSemaphoreHandle handle) {
if (mExternalSemaphoreHandle != kNullExternalSemaphoreHandle) {
ToBackend(GetDevice())
->GetExternalSemaphoreService()
->CloseHandle(mExternalSemaphoreHandle);
}
mExternalSemaphoreHandle = handle;
}
VkImageLayout Texture::GetCurrentLayoutForSwapChain() const {
DAWN_ASSERT(GetFormat().aspects == Aspect::Color);
return VulkanImageLayout(GetFormat(), mSubresourceLastSyncInfos.Get(Aspect::Color, 0, 0).usage);
}
bool Texture::UseCombinedAspects() const {
return mCombinedAspect != Aspect::None;
}
Aspect Texture::GetDisjointVulkanAspects() const {
if (UseCombinedAspects()) {
return mCombinedAspect;
}
return GetFormat().aspects;
}
// static
ResultOrError<Ref<TextureView>> TextureView::Create(TextureBase* texture,
const TextureViewDescriptor* descriptor) {
Ref<TextureView> view = AcquireRef(new TextureView(texture, descriptor));
DAWN_TRY(view->Initialize(descriptor));
return view;
}
MaybeError TextureView::Initialize(const TextureViewDescriptor* descriptor) {
if ((GetTexture()->GetInternalUsage() &
~(wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) == 0) {
// If the texture view has no other usage than CopySrc and CopyDst, then it can't
// actually be used as a render pass attachment or sampled/storage texture. The Vulkan
// validation errors warn if you create such a vkImageView, so return early.
return {};
}
// Texture could be destroyed by the time we make a view.
if (GetTexture()->IsDestroyed()) {
return {};
}
Device* device = ToBackend(GetTexture()->GetDevice());
VkImageViewCreateInfo createInfo = GetCreateInfo(descriptor->format, descriptor->dimension);
// Remove StorageBinding usage if the format doesn't support it.
wgpu::TextureUsage usage = GetTexture()->GetInternalUsage();
if (!GetFormat().supportsStorageUsage) {
usage &= ~wgpu::TextureUsage::StorageBinding;
}
VkImageViewUsageCreateInfo usageInfo = {};
usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usageInfo.usage = VulkanImageUsage(usage, GetFormat());
createInfo.pNext = &usageInfo;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateImageView"));
// We should create an image view with format RGBA8Unorm on the BGRA8Unorm texture when the
// texture is used as storage texture. See http://crbug.com/dawn/1641 for more details.
if (createInfo.format == VK_FORMAT_B8G8R8A8_UNORM &&
(GetTexture()->GetInternalUsage() & wgpu::TextureUsage::StorageBinding)) {
createInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
DAWN_TRY(CheckVkSuccess(device->fn.CreateImageView(device->GetVkDevice(), &createInfo,
nullptr, &*mHandleForBGRA8UnormStorage),
"CreateImageView for BGRA8Unorm storage"));
}
SetLabelImpl();
return {};
}
TextureView::~TextureView() {}
void TextureView::DestroyImpl() {
Device* device = ToBackend(GetTexture()->GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
if (mHandleForBGRA8UnormStorage != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandleForBGRA8UnormStorage);
mHandleForBGRA8UnormStorage = VK_NULL_HANDLE;
}
for (auto& handle : mHandlesFor2DViewOn3D) {
if (handle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(handle);
handle = VK_NULL_HANDLE;
}
}
}
VkImageView TextureView::GetHandle() const {
return mHandle;
}
VkImageView TextureView::GetHandleForBGRA8UnormStorage() const {
return mHandleForBGRA8UnormStorage;
}
VkImageViewCreateInfo TextureView::GetCreateInfo(wgpu::TextureFormat format,
wgpu::TextureViewDimension dimension,
uint32_t depthSlice) const {
Device* device = ToBackend(GetTexture()->GetDevice());
VkImageViewCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.image = ToBackend(GetTexture())->GetHandle();
createInfo.viewType = VulkanImageViewType(dimension);
const Format& textureFormat = GetTexture()->GetFormat();
if (textureFormat.HasStencil() &&
(textureFormat.HasDepth() || !device->IsToggleEnabled(Toggle::VulkanUseS8))) {
// Unlike multi-planar formats, depth-stencil formats have multiple aspects but are not
// created with VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT.
// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkImageViewCreateInfo.html#VUID-VkImageViewCreateInfo-image-01762
// Without, VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, the view format must match the texture
// format.
createInfo.format = VulkanImageFormat(device, textureFormat.format);
} else {
createInfo.format = VulkanImageFormat(device, format);
}
createInfo.components = VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
const SubresourceRange& subresources = GetSubresourceRange();
createInfo.subresourceRange.baseMipLevel = subresources.baseMipLevel;
createInfo.subresourceRange.levelCount = subresources.levelCount;
createInfo.subresourceRange.baseArrayLayer = subresources.baseArrayLayer + depthSlice;
createInfo.subresourceRange.layerCount = subresources.layerCount;
createInfo.subresourceRange.aspectMask = VulkanAspectMask(subresources.aspects);
return createInfo;
}
ResultOrError<VkImageView> TextureView::GetOrCreate2DViewOn3D(uint32_t depthSlice) {
DAWN_ASSERT(GetTexture()->GetDimension() == wgpu::TextureDimension::e3D);
DAWN_ASSERT(depthSlice < GetSingleSubresourceVirtualSize().depthOrArrayLayers);
if (mHandlesFor2DViewOn3D.empty()) {
mHandlesFor2DViewOn3D.resize(GetSingleSubresourceVirtualSize().depthOrArrayLayers);
}
if (mHandlesFor2DViewOn3D[depthSlice] != VK_NULL_HANDLE) {
return static_cast<VkImageView>(mHandlesFor2DViewOn3D[depthSlice]);
}
Device* device = ToBackend(GetTexture()->GetDevice());
VkImageViewCreateInfo createInfo =
GetCreateInfo(GetFormat().format, wgpu::TextureViewDimension::e2D, depthSlice);
VkImageView view;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateImageView(device->GetVkDevice(), &createInfo, nullptr, &*view),
"CreateImageView for 2D view on 3D image"));
mHandlesFor2DViewOn3D[depthSlice] = view;
return view;
}
void TextureView::SetLabelImpl() {
SetDebugName(ToBackend(GetDevice()), mHandle, "Dawn_TextureView", GetLabel());
}
} // namespace dawn::native::vulkan