uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { | |
uint e = (offset + count); | |
uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); | |
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx))); | |
} | |
void f_1() { | |
uint3 v = (0u).xxx; | |
uint3 n = (0u).xxx; | |
uint offset_1 = 0u; | |
uint count = 0u; | |
uint3 x_15 = tint_insert_bits(v, n, offset_1, count); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
f_1(); | |
return; | |
} |