| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: UBO = struct @align(4) { |
| dynamic_idx:i32 @offset(0) |
| } |
| |
| Result = struct @align(4) { |
| out:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:array<i32, 64> @offset(0) |
| } |
| |
| $B1: { # root |
| %ubo:ptr<uniform, UBO, read> = var @binding_point(0, 0) |
| %result:ptr<storage, Result, read_write> = var @binding_point(0, 1) |
| %s:ptr<workgroup, S, read_write> = var |
| } |
| |
| %f = @compute @workgroup_size(1, 1, 1) func(%tint_local_index:u32 [@local_invocation_index]):void { |
| $B2: { |
| loop [i: $B3, b: $B4, c: $B5] { # loop_1 |
| $B3: { # initializer |
| next_iteration %tint_local_index # -> $B4 |
| } |
| $B4 (%idx:u32): { # body |
| %7:bool = gte %idx, 64u |
| if %7 [t: $B6] { # if_1 |
| $B6: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %8:ptr<workgroup, i32, read_write> = access %s, 0u, %idx |
| store %8, 0i |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %9:u32 = add %idx, 1u |
| next_iteration %9 # -> $B4 |
| } |
| } |
| %10:void = msl.threadgroup_barrier 4u |
| %11:ptr<uniform, i32, read> = access %ubo, 0u |
| %12:i32 = load %11 |
| %13:ptr<workgroup, i32, read_write> = access %s, 0u, %12 |
| store %13, 1i |
| %14:ptr<storage, i32, read_write> = access %result, 0u |
| %15:ptr<workgroup, i32, read_write> = access %s, 0u, 3i |
| %16:i32 = load %15 |
| store %14, %16 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |