blob: 3c4bd5efd82c8f5732fa6a2ec00e929676b90117 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float quarter;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec4 v = vec4(0.0f);
float x_32 = x_6.quarter;
v = ceil(vec4(424.113006591796875f, x_32, 1.29999995231628417969f, 19.6200008392333984375f));
vec4 x_35 = v;
if (all((x_35 == vec4(425.0f, 1.0f, 2.0f, 20.0f)))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1