blob: e381d07de31bfac28c6da744d98730134071bd25 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
float zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_5;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float x_25 = x_5.zero;
float x_28 = x_5.zero;
float v = clamp(2.0f, x_25, 1.0f);
if (any((vec4(v, clamp(-1.0f, 0.0f, x_28), 0.0f, 1.0f) != vec4(1.0f, 0.0f, 0.0f, 1.0f)))) {
x_GLF_color = vec4(0.0f);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1