blob: 88842680e7b4d65670944b54685ba0de320f1137 [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[3];
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
int x_GLF_global_loop_count = 0;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
int func_() {
{
while(true) {
if ((x_GLF_global_loop_count < 100)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
int x_78 = x_7.x_GLF_uniform_int_values[0].el;
return x_78;
}
}
int x_80 = x_7.x_GLF_uniform_int_values[2].el;
return x_80;
}
void main_1() {
int a = 0;
x_GLF_global_loop_count = 0;
{
while(true) {
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
if (false) {
return;
}
{
int x_39 = x_GLF_global_loop_count;
if (!((true & (x_39 < 100)))) { break; }
}
continue;
}
}
int x_42 = func_();
a = x_42;
if ((a == x_7.x_GLF_uniform_int_values[2].el)) {
float v = float(x_7.x_GLF_uniform_int_values[0].el);
float v_1 = float(x_7.x_GLF_uniform_int_values[1].el);
float v_2 = float(x_7.x_GLF_uniform_int_values[1].el);
x_GLF_color = vec4(v, v_1, v_2, float(x_7.x_GLF_uniform_int_values[0].el));
} else {
x_GLF_color = vec4(float(x_7.x_GLF_uniform_int_values[1].el));
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:12: 'float' : type requires declaration of default precision qualifier
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1