blob: e6d659ae1fe45a924f870cd8817443aaa938c6fd [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
mat2 m = mat2(vec2(0.0f), vec2(0.0f));
m = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f));
mat2 x_26 = m;
mat2 x_28 = m;
mat2 v = transpose(x_26);
mat2 x_30 = (v * transpose(x_28));
mat2 x_31 = m;
mat2 x_32 = m;
mat2 x_34 = transpose((x_31 * x_32));
bool v_1 = all((x_30[0u] == x_34[0u]));
if ((v_1 & all((x_30[1u] == x_34[1u])))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1