blob: afb652a69f13d816f574bc2dd5bce2521b92708a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
int zero;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_6;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
vec2 a = vec2(0.0f);
vec2 b = vec2(0.0f);
a = vec2(1.0f);
if ((x_6.zero == 1)) {
a[0u] = (a.x + 1.0f);
}
b = (vec2(a.y) + vec2(2.0f, 3.0f));
if (all((b == vec2(3.0f, 4.0f)))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:8: 'float' : type requires declaration of default precision qualifier
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1