WebGPU Backend: Implement SharedTextureMemory, SharedFence (Metal)

Adds starting implementation of SharedTextureMemory, SharedFence
in the webgpu backend (when inner backend is Metal). This CL should
setup framework and indicates future implementation route for other
inner backends.

Notes:
- Pending Shared Access:
Only call wgpu.sharedTextureMemoryAccess in Texture::SynchronizeTextureBeforeUse if there is GPU Access.
- Added webgpu::Texture::SynchronizeTextureBeforeUse and PrepareResourcesForSyncScope in webgpu::CommandBuffer to correctly track and sync texture states in frontend.
- In metal a GetCommandsScheduledFuture is needed to get a future to wait when EndAccess is called. Since the public WGPUQueue API does not currently expose a way to retrieve a "commands scheduled" future, we do instanceWait on future returned by the inner queue onSubmittedWorkDone to block till the end of access. This is a CPU only wait.

Bug: 483147423
Change-Id: I0d248d61c770e6a9fdbaec7ec72e9243d7bd363b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/292155
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Shrek Shao <shrekshao@google.com>
21 files changed
tree: 189ab9b1d53f11edfdf5f92787617afb4560d1af
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.