| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_OPENGL_OPENGLBACKEND_H_ |
| #define BACKEND_OPENGL_OPENGLBACKEND_H_ |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include "backend/Buffer.h" |
| #include "backend/BindGroup.h" |
| #include "backend/BindGroupLayout.h" |
| #include "backend/Device.h" |
| #include "backend/DepthStencilState.h" |
| #include "backend/Framebuffer.h" |
| #include "backend/InputState.h" |
| #include "backend/Queue.h" |
| #include "backend/RenderPass.h" |
| #include "backend/ToBackend.h" |
| |
| #include "glad/glad.h" |
| |
| namespace backend { |
| namespace opengl { |
| |
| class BindGroup; |
| class BindGroupLayout; |
| class Buffer; |
| class BufferView; |
| class CommandBuffer; |
| class DepthStencilState; |
| class Device; |
| class InputState; |
| class PersistentPipelineState; |
| class Pipeline; |
| class PipelineLayout; |
| class Queue; |
| class Sampler; |
| class ShaderModule; |
| class Texture; |
| class TextureView; |
| class Framebuffer; |
| class RenderPass; |
| |
| struct OpenGLBackendTraits { |
| using BindGroupType = BindGroup; |
| using BindGroupLayoutType = BindGroupLayout; |
| using BufferType = Buffer; |
| using BufferViewType = BufferView; |
| using CommandBufferType = CommandBuffer; |
| using DepthStencilStateType = DepthStencilState; |
| using DeviceType = Device; |
| using InputStateType = InputState; |
| using PipelineType = Pipeline; |
| using PipelineLayoutType = PipelineLayout; |
| using QueueType = Queue; |
| using SamplerType = Sampler; |
| using ShaderModuleType = ShaderModule; |
| using TextureType = Texture; |
| using TextureViewType = TextureView; |
| using FramebufferType = Framebuffer; |
| using RenderPassType = RenderPass; |
| }; |
| |
| template<typename T> |
| auto ToBackend(T&& common) -> decltype(ToBackendBase<OpenGLBackendTraits>(common)) { |
| return ToBackendBase<OpenGLBackendTraits>(common); |
| } |
| |
| // Definition of backend types |
| class Device : public DeviceBase { |
| public: |
| BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override; |
| BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override; |
| BufferBase* CreateBuffer(BufferBuilder* builder) override; |
| BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override; |
| CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override; |
| DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override; |
| InputStateBase* CreateInputState(InputStateBuilder* builder) override; |
| FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override; |
| PipelineBase* CreatePipeline(PipelineBuilder* builder) override; |
| PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override; |
| QueueBase* CreateQueue(QueueBuilder* builder) override; |
| RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override; |
| SamplerBase* CreateSampler(SamplerBuilder* builder) override; |
| ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override; |
| TextureBase* CreateTexture(TextureBuilder* builder) override; |
| TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override; |
| |
| void TickImpl() override; |
| |
| void HACKCLEAR(); |
| void InitBackbuffer(); |
| void CommitBackbuffer(); |
| GLuint GetCurrentTexture(); |
| |
| private: |
| GLuint backFBO = 0; |
| GLuint backTexture = 0; |
| }; |
| |
| class BindGroup : public BindGroupBase { |
| public: |
| BindGroup(BindGroupBuilder* builder); |
| }; |
| |
| class BindGroupLayout : public BindGroupLayoutBase { |
| public: |
| BindGroupLayout(BindGroupLayoutBuilder* builder); |
| }; |
| |
| class Framebuffer : public FramebufferBase { |
| public: |
| Framebuffer(FramebufferBuilder* builder); |
| }; |
| |
| class InputState : public InputStateBase { |
| public: |
| InputState(InputStateBuilder* builder); |
| GLuint GetVAO(); |
| |
| private: |
| GLuint vertexArrayObject; |
| }; |
| |
| class Queue : public QueueBase { |
| public: |
| Queue(QueueBuilder* builder); |
| |
| // NXT API |
| void Submit(uint32_t numCommands, CommandBuffer* const * commands); |
| }; |
| |
| class RenderPass : public RenderPassBase { |
| public: |
| RenderPass(RenderPassBuilder* builder); |
| }; |
| |
| } |
| } |
| |
| #endif // BACKEND_OPENGL_OPENGLBACKEND_H_ |