| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct buf1 { |
| /* 0x0000 */ packed_float2 v1; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { |
| float2x2 m24 = float2x2(0.0f); |
| float a = 0.0f; |
| float2 v2 = 0.0f; |
| float2 v3 = 0.0f; |
| float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float const x_44 = x_8.v1.x; |
| float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47)); |
| float2x2 const x_51 = m24; |
| a = x_51[0u].x; |
| v2 = float2(-INFINITY, 1.0f); |
| float2 const x_53 = v2; |
| float const x_54 = a; |
| v3 = reflect(x_53, float2(x_54, 1.0f)); |
| float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| float2 const x_59 = v3; |
| float const x_61 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_4) = float4(x_58, x_59.x, x_59.y, x_61); |
| float const x_66 = x_8.v1.y; |
| float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_66 == x_68)) { |
| float4 const x_73 = *(tint_symbol_4); |
| *(tint_symbol_4) = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_8, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |