commit | 9d4eb049adfb60145a88154d80728dfb6e35320c | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Sep 19 22:21:29 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 19 22:21:29 2024 +0000 |
tree | b11c89eb6fbba57071a43eac20bf6b4cdc916e3f | |
parent | d42e0e9a1d554303bc8246b79888d243524464b4 [diff] |
HLSL-IR: fix textureDimensions polyfill using invalid type for swizzle Bug: 368379365 Change-Id: I198ab4c041cfba8cabc8acc2b2fb59cf2818237a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207337 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.