commit | 9da23b75c7eb6efe6264f4bda923212951223291 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Sep 18 23:43:15 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 18 23:43:15 2024 +0000 |
tree | 0add98ccaca5cd9633725168c3295ad9e83b0e59 | |
parent | 560257aabc6b643e2f0bdd3f311c9586874fc7f4 [diff] |
[tint] Add option to generate for Desktop GLSL. This CL adds a `glsl-desktop` flag to the tint executable which sets the GLSL backend to generate desktop 460 GLSL instead of ES 310. This allows fixing up some of the end-to-end tests which only work on desktop GLSL. Bug: 42251044 Change-Id: I54f965c49f7bceb25a64b413d9cd0a69dd851553 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207100 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.