#version 310 es | |
void func(inout vec4 pointer) { | |
pointer = vec4(0.0f); | |
} | |
void tint_symbol() { | |
mat2x4 F = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
func(F[1]); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |