| #version 310 es |
| |
| shared mat2x4 S; |
| void tint_zero_workgroup_memory(uint local_idx) { |
| if ((local_idx < 1u)) { |
| S = mat2x4(vec4(0.0f), vec4(0.0f)); |
| } |
| barrier(); |
| } |
| |
| void func_S_X(uint pointer[1]) { |
| S[pointer[0]] = vec4(0.0f); |
| } |
| |
| void tint_symbol(uint local_invocation_index) { |
| tint_zero_workgroup_memory(local_invocation_index); |
| uint tint_symbol_1[1] = uint[1](1u); |
| func_S_X(tint_symbol_1); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(gl_LocalInvocationIndex); |
| return; |
| } |