// flags: --hlsl_shader_model 62 | |
enable f16; | |
@vertex | |
fn main( | |
@location(0) loc0 : i32, | |
@location(1) loc1 : u32, | |
@location(2) loc2 : f32, | |
@location(3) loc3 : vec4<f32>, | |
@location(4) loc4 : f16, | |
@location(5) loc5 : vec3<f16>, | |
) -> @builtin(position) vec4<f32> { | |
let i : i32 = loc0; | |
let u : u32 = loc1; | |
let f : f32 = loc2; | |
let v : vec4<f32> = loc3; | |
let x : f16 = loc4; | |
let y : vec3<f16> = loc5; | |
return vec4<f32>(); | |
} |