blob: fabfeedad06dc9caf5fc4ee7e2eb70ef8bbcaaa0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexOutputs {
float4 position [[position]];
};
vertex VertexOutputs tint_symbol() {
return VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)};
}