Fix the barrier in vulkan::Texture::TransitionUsageNow to make the
barrier cover all the slices in a 2D array texture.
diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp
index 6f9632e..6deb69b 100644
--- a/src/dawn_native/vulkan/TextureVk.cpp
+++ b/src/dawn_native/vulkan/TextureVk.cpp
@@ -333,7 +333,7 @@
         barrier.subresourceRange.baseMipLevel = 0;
         barrier.subresourceRange.levelCount = GetNumMipLevels();
         barrier.subresourceRange.baseArrayLayer = 0;
-        barrier.subresourceRange.layerCount = 1;
+        barrier.subresourceRange.layerCount = GetArrayLayers();
 
         ToBackend(GetDevice())
             ->fn.CmdPipelineBarrier(commands, srcStages, dstStages, 0, 0, nullptr, 0, nullptr, 1,