#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 fbf [[color(0)]]; | |
}; | |
struct tint_symbol_2 { | |
float4 value [[color(0)]]; | |
}; | |
float4 f_inner(float4 fbf) { | |
return fbf; | |
} | |
fragment tint_symbol_2 f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
float4 const inner_result = f_inner(tint_symbol.fbf); | |
tint_symbol_2 wrapper_result = {}; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |