commit | 9ddefa847c1a1f4be41aa144c20ca406a5375830 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Wed May 29 17:03:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 29 17:03:39 2024 +0000 |
tree | cf17dc8b25611be6b27ad143ce1148e43f52782d | |
parent | e041836ac79b67b8a8d06130f9c1ea27720b4ed0 [diff] |
Add 'fuzzer' option to build Tint fuzzers in CMake builds Change-Id: I2c36690b4a14062984e2872f8e612a1e7e6d1051 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/190680 Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.