[Mac] Separate TextureMTL bare init from init via SharedTextureMemory

TextureMTL::InitializeFromIOSurface() currently is used in two different
flows:
* Bare initialization of a multiplanar Texture
* Initialization from SharedTextureMemory (whether single-planar or
  multiplanar)

We will shortly be reworking the latter significantly to move creation
of the backing Mtl textures from TextureMTL to SharedTextureMemoryMTL.
In preparation, this CL separates these two flows by inlining the bare
initialization of a multiplanar TextureMTL into
InitializeAsInternalTexture(). This entails pulling in code from two
places into a new InitializeAsInternalTexture()
"initialize a multiplanar texture" codepath:

* The code for creating the IOSurface that is currently in
  TextureMTL::Create()
* The code for initializing a multiplanar TextureMTL from an IOSurface
  that is currently in InitializeFromIOSurface()

Followup changes will pull much of
InitializeFromSharedTextureMemoryIOSurface() into
SharedTextureMemoryMTL and modify it for known invariants of
SharedTextureMemoryMTL, so the minimal code duplication created by this
CL is both intentional and temporary.

Change-Id: I0732bc65380b7a2aa9eca24b4f7d25397b78fa80
Bug: dawn:2152, 1493854
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/169181
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Colin Blundell <blundell@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2 files changed
tree: 2189a75723b0f07f44868ec5410a1070b318e7b4
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.