commit | 9dfcc207500137add613b01c9740ce5973645b88 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Feb 01 11:04:53 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 01 11:04:53 2022 +0000 |
tree | cc0a46568547fde9f430b535f51cf84b135905af | |
parent | 0cb5c0edeb808525487e4dbba6003e110171dd29 [diff] |
D3D12: Unify both buffer<->texture copy paths. The two paths were duplicated with extremely similar code. Unifying them will help implement the buffer<->1D texture copies by having a single place to change. Bug: dawn:814 Change-Id: Id574bf62fc85e5e72ab54ba5066e52ff37000e87 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/78723 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.