Roll ANGLE from afa978f8ca67 to 33f8caff4b77 (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/afa978f8ca67..33f8caff4b77

2026-10-16 uchintala@google.com Tests: Add kingdom_guard, run_goddess & truck_star traces
2026-10-16 syoussefi@chromium.org SPIR-V: Work around driver bug with bool_v ? bvec4...
2026-10-16 syoussefi@chromium.org Translator: Rename variables that are extracted from switch
2026-10-15 abdolrashidi@google.com Skip flaky vertex attr redefine test on Win/Intel
2026-10-15 uchintala@google.com Tests: Add knife_hit, raid_rush & truckers_of_europe_3 traces
2026-10-15 cclao@google.com Make eglDestroySurface thread-safe without holding the display lock
2026-10-15 abdolrashidi@google.com Skip more failing OpenGL tests on Linux/NVIDIA
2026-10-15 syoussefi@chromium.org Skip failing tests
2026-10-15 vinayakareddy@google.com Tests: Add wizard_of_oz_slots_games and mementomori_afkrpg traces
2026-10-15 cclao@google.com Add new test for DisplayShareGroupContextCreation
2026-10-15 arthursonzogni@chromium.org Fix FrameCaptureBinaryData cross-DSO teardown in trace tests
2026-10-15 mpdenton@chromium.org Tests: Add AST condition
2026-10-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 104f72dbb79f to cddb5c91b23f (1 revision)
2026-10-15 angle-autoroll@skia-public.iam.gserviceaccount.com Roll VK-GL-CTS from c28b36293093 to bee837225470 (1 revision)

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: Ida1631b2b597449660c3d36acab75f4669e443e1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/351295
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 1ee52a0619d64175c9c6354e7793953d1140944a
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.