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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_PIPELINE_H_
#define DAWNNATIVE_PIPELINE_H_
#include "dawn_native/Builder.h"
#include "dawn_native/Forward.h"
#include "dawn_native/ObjectBase.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/ShaderModule.h"
#include "dawn_native/dawn_platform.h"
#include <array>
#include <bitset>
namespace dawn_native {
enum PushConstantType : uint8_t {
Int,
UInt,
Float,
};
class PipelineBuilder;
class PipelineBase : public ObjectBase {
public:
PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStageBit stages);
PipelineBase(DeviceBase* device, PipelineBuilder* builder);
struct PushConstantInfo {
std::bitset<kMaxPushConstants> mask;
std::array<PushConstantType, kMaxPushConstants> types;
};
const PushConstantInfo& GetPushConstants(dawn::ShaderStage stage) const;
dawn::ShaderStageBit GetStageMask() const;
PipelineLayoutBase* GetLayout();
DeviceBase* GetDevice() const;
protected:
void ExtractModuleData(dawn::ShaderStage stage, ShaderModuleBase* module);
private:
dawn::ShaderStageBit mStageMask;
Ref<PipelineLayoutBase> mLayout;
PerStage<PushConstantInfo> mPushConstants;
DeviceBase* mDevice;
};
class PipelineBuilder {
public:
PipelineBuilder(BuilderBase* parentBuilder);
struct StageInfo {
std::string entryPoint;
Ref<ShaderModuleBase> module;
};
const StageInfo& GetStageInfo(dawn::ShaderStage stage) const;
BuilderBase* GetParentBuilder() const;
// Dawn API
void SetLayout(PipelineLayoutBase* layout);
void SetStage(dawn::ShaderStage stage, ShaderModuleBase* module, const char* entryPoint);
private:
friend class PipelineBase;
BuilderBase* mParentBuilder;
Ref<PipelineLayoutBase> mLayout;
dawn::ShaderStageBit mStageMask;
PerStage<StageInfo> mStages;
};
} // namespace dawn_native
#endif // DAWNNATIVE_PIPELINE_H_