Roll third_party/webgpu-cts/ 6493b876a..559c806e5 (24 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/6493b876ade0..559c806e5bf5
 - 559c80 Separate tests for target format supporting usage and being a color format (#3393)
 - f6337a wgsl: Implement AbstractInt remainder execution tests (#3400)
 - 42b018 wgsl: Implement AbstractInt multiplication execution tests (#3398)
 - c37082 wgsl: Implement AbstractInt division execution tests (#3399)
 - 850607 Move documentation so it is actually inherited
 - ee7afa Deduplicate identical kTextureFormats and kAllTextureFormats
 - d1a9bd Switch memory model tests to use PRNG (#3391)
 - 5e44ee wgsl: Implement AbstractInt subtract execution tests (#3397)
 - b87bbf Test default bindgrouplayouts match in the same pipeline (#3382)
 - a42c75 wgsl: Implement AbstractFloat addition execution tests (#3392)
 - 2920b0 wgsl: Implement AbstractInt negation execution tests (#3390)
 - 817df4 wgsl: Implement AbstractInt `sign` execution tests (#3387)
 - 4d4c7f wgsl: Implement AbstractInt `max` execution tests (#3385)
 - b212df wgsl: Implement AbstractInt `min` execution tests (#3383)
 - d4dad4 wgsl: Implement AbstractInt `clamp` execution tests (#3380)
 - 5d354c Rename test to address_of_and_indirection (#3386)
 - b73e8c Add missing types to indirection expression tests (#3384)
 - 8ca854 Add validation tests for out of order location declarations (#3381)
 - 20bae8 op: read-only storage textures - Part I (#3370)
 - 726c24 Test default layout bindgroups (#3374)
 - 2fdb8e Fix maxBindGroupsPlusVertexBuffers test (#3377)
 - c0742d wgsl: Add AbstractInt `select` execution tests (#3378)
 - d759c0 Fix assignment of AInt to u32 in the expression generator (#3379)
 - 3f0496 Fix bitcast of AFloat to F32 tests to allow FTZ (#3373)

Created with './tools/run cts roll'

Change-Id: I90886b0cd87e4b24784b1b7de78f7225d849e2ad
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174961
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
7 files changed
tree: 65fec0f1e434fd3ab576485ee335e9df5357815e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.