commit | 1a2543e754a31ed889566b9bb93d6bce83ea9eb7 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Jan 18 20:42:40 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 18 20:42:40 2024 +0000 |
tree | 58391b419fbb86de364b0d0890059070ac917b8d | |
parent | 9ab566db8c684debf581ea017d8e2a6f5a046ff4 [diff] |
[tint][cmd] Don't vary HLSL output based on validation mode --hlsl_shader_model controls the features used by the HLSL writer. Don't also tweak things based on the validation flags. To handle this, add support for format-filtered flags with the test runner. Bug: tint:1497 Change-Id: I96c6af9287462a8f6007b42285a72cba65865146 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170422 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.