struct frexp_result_vec4_f32 { | |
float4 fract; | |
int4 exp; | |
}; | |
void frexp_34bbfb() { | |
frexp_result_vec4_f32 res = {(0.5f).xxxx, (1).xxxx}; | |
} | |
void fragment_main() { | |
frexp_34bbfb(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_34bbfb(); | |
return; | |
} | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct tint_symbol_1 { | |
float4 pos : SV_Position; | |
}; | |
VertexOutput vertex_main_inner() { | |
VertexOutput tint_symbol = (VertexOutput)0; | |
tint_symbol.pos = (0.0f).xxxx; | |
frexp_34bbfb(); | |
return tint_symbol; | |
} | |
tint_symbol_1 vertex_main() { | |
VertexOutput inner_result = vertex_main_inner(); | |
tint_symbol_1 wrapper_result = (tint_symbol_1)0; | |
wrapper_result.pos = inner_result.pos; | |
return wrapper_result; | |
} |